My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mortar Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Cannon Cart Miner Skeleton King
Giant Snowball
Goblins Spear Goblins Bats Miner Skeleton King
Zap
Goblins Spear Goblins Bats Mortar Cannon Cart Skeleton King
Barbarian Barrel
Goblins Spear Goblins Mortar Cannon Cart Skeleton King
The Log
Goblins Spear Goblins Cannon Cart Skeleton King
Earthquake
Spear Goblins Mortar Skeleton King
Arrows
Goblins Spear Goblins Bats Skeleton King
Royal Delivery
Goblins Spear Goblins Bats Cannon Cart Miner Skeleton King
Fireball
Mortar Cannon Cart Skeleton King
Poison
Spear Goblins Bats Mortar Skeleton King
Lightning
Mortar Cannon Cart Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats The Log Miner Mortar Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bats The Log

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Spear Goblins
Miner Mortar Cannon Cart
Bats
Miner Mortar Cannon Cart Skeleton King
Mortar
Miner Spear Goblins Bats The Log Skeleton King
Cannon Cart
The Log Spear Goblins Bats Miner
The Log
Cannon Cart Mortar Miner
Miner
Goblins Spear Goblins Bats Mortar Cannon Cart The Log Skeleton King
Skeleton King
Bats Mortar Miner

Defense Synergies 0 15

Goblins
Mortar Cannon Cart The Log
Spear Goblins
Bats Mortar Cannon Cart The Log Skeleton King
Bats
Spear Goblins Mortar Cannon Cart The Log Skeleton King
Mortar
Goblins Spear Goblins Bats The Log Skeleton King
Cannon Cart
Goblins Spear Goblins Bats
The Log
Goblins Spear Goblins Bats Mortar Miner
Miner
The Log
Skeleton King
Spear Goblins Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Mortar The Log
Goblins Bats Mortar Cannon Cart The Log
Mortar Goblins Bats Cannon Cart
Goblins Bats Mortar Cannon Cart Skeleton King
The Log
The Log Goblins Spear Goblins Bats Cannon Cart
Bats Spear Goblins Mortar
Cannon Cart The Log
Goblins Mortar Skeleton King
Goblins Spear Goblins Cannon Cart Miner
Goblins Bats Spear Goblins Cannon Cart The Log Skeleton King
Spear Goblins Bats
Mortar Bats Cannon Cart The Log
Goblins Bats Mortar Cannon Cart The Log Skeleton King
Mortar Cannon Cart Skeleton King
Mortar The Log
Goblins Bats Mortar Cannon Cart
Mortar Goblins Spear Goblins Bats Cannon Cart The Log
Mortar The Log Spear Goblins Bats Cannon Cart
Mortar Cannon Cart
Goblins Spear Goblins Bats Cannon Cart The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Cannon Cart
Mortar Cannon Cart The Log Miner
Goblins Spear Goblins Bats Cannon Cart The Log
Bats Cannon Cart The Log
Cannon Cart
Bats
Goblins Spear Goblins Bats Cannon Cart
Cannon Cart
Goblins Spear Goblins Bats Mortar Cannon Cart The Log
Bats Cannon Cart
The Log
Cannon Cart Skeleton King
Cannon Cart
Goblins Spear Goblins Bats Mortar Cannon Cart The Log Skeleton King
Bats Cannon Cart The Log Skeleton King
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log Miner
Cannon Cart The Log Miner
Cannon Cart The Log
Mortar The Log
Spear Goblins Bats
Mortar The Log
The Log
The Log Miner Mortar
Goblins Bats
Miner Mortar Cannon Cart The Log
Mortar Cannon Cart The Log Miner
Mortar Cannon Cart
Mortar Cannon Cart The Log
Spear Goblins Mortar Cannon Cart The Log
Mortar Cannon Cart The Log
Mortar
Bats
Mortar The Log
Mortar The Log Miner
The Log
The Log
Mortar Cannon Cart The Log
The Log Mortar
Mortar The Log Miner
Mortar The Log Miner
Miner Mortar The Log
Bats
Bats
Mortar The Log Miner
The Log
Spear Goblins Bats Cannon Cart
The Log
Miner Cannon Cart
The Log Mortar Skeleton King
Cannon Cart
Bats The Log Skeleton King
Bats
Mortar Cannon Cart The Log Miner
Cannon Cart
Mortar

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