My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tombstone Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Wall Breakers Skeleton Army
Giant Snowball
Goblins Spear Goblins Bats Tombstone Furnace Goblin Hut Wall Breakers Skeleton Army
Zap
Goblins Spear Goblins Bats Tombstone Furnace Goblin Hut Wall Breakers Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Tombstone Furnace Goblin Hut Wall Breakers Skeleton Army
The Log
Goblins Spear Goblins Tombstone Furnace Goblin Hut Wall Breakers Skeleton Army
Earthquake
Spear Goblins Tombstone Furnace Goblin Hut Skeleton Army
Arrows
Goblins Spear Goblins Bats Tombstone Furnace Goblin Hut Wall Breakers Skeleton Army
Royal Delivery
Goblins Spear Goblins Bats Goblin Hut Wall Breakers Skeleton Army
Fireball
Tombstone Furnace Goblin Hut Wall Breakers Skeleton Army
Poison
Spear Goblins Bats Tombstone Furnace Goblin Hut Skeleton Army
Lightning
Tombstone Furnace Goblin Hut
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bats Wall Breakers Tombstone Skeleton Army Furnace Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bats Wall Breakers

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Furnace Goblin Hut Wall Breakers
Bats
Wall Breakers
Tombstone
Furnace
Spear Goblins Goblin Hut
Goblin Hut
Spear Goblins Furnace
Wall Breakers
Spear Goblins Bats
Skeleton Army

Defense Synergies 0 8

Goblins
Tombstone
Spear Goblins
Bats Tombstone Goblin Hut Skeleton Army
Bats
Spear Goblins
Tombstone
Goblins Spear Goblins
Furnace
Goblin Hut Skeleton Army
Goblin Hut
Spear Goblins Furnace Skeleton Army
Wall Breakers
Skeleton Army
Spear Goblins Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Goblin Hut
Skeleton Army Goblins Bats Tombstone Furnace Goblin Hut
Furnace Goblin Hut Skeleton Army Goblins Bats Tombstone
Goblin Hut Skeleton Army Goblins Bats Tombstone Furnace
Tombstone Skeleton Army
Skeleton Army Goblins Spear Goblins Bats Furnace
Bats Furnace Spear Goblins Tombstone Goblin Hut
Goblins Tombstone Furnace Goblin Hut Skeleton Army
Skeleton Army Goblins Spear Goblins
Goblins Bats Skeleton Army Spear Goblins Tombstone Furnace Goblin Hut
Spear Goblins Bats Furnace Goblin Hut
Tombstone Furnace Goblin Hut Skeleton Army Bats
Skeleton Army Goblins Bats Tombstone Furnace Goblin Hut
Skeleton Army Tombstone Furnace Goblin Hut
Skeleton Army Furnace Goblin Hut
Goblins Bats Tombstone Furnace Goblin Hut Skeleton Army
Tombstone Goblins Spear Goblins Bats Furnace Goblin Hut Skeleton Army
Furnace Spear Goblins Bats Tombstone Goblin Hut
Goblin Hut
Skeleton Army Goblins Spear Goblins Bats Furnace
Tombstone Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Spear Goblins Tombstone Furnace Goblin Hut
Tombstone Skeleton Army Goblins Spear Goblins Bats Furnace Goblin Hut
Skeleton Army Bats
Tombstone Goblin Hut Skeleton Army
Furnace Bats Goblin Hut
Skeleton Army Goblins Spear Goblins Bats Tombstone Furnace Goblin Hut
Skeleton Army
Goblins Spear Goblins Bats Tombstone Goblin Hut Skeleton Army
Tombstone Goblin Hut Skeleton Army
Bats Tombstone Goblin Hut
Skeleton Army
Skeleton Army Tombstone
Furnace Skeleton Army
Tombstone Goblin Hut Skeleton Army Goblins Spear Goblins Bats Furnace
Bats Goblin Hut
Tombstone Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Furnace
Spear Goblins Bats Furnace
Furnace
Goblins Bats
Goblin Hut
Furnace Goblin Hut
Spear Goblins Furnace Goblin Hut
Furnace Goblin Hut
Bats
Furnace
Bats Furnace
Bats Goblin Hut
Spear Goblins Bats Tombstone Goblin Hut Skeleton Army
Bats
Bats

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