My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Knight Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minions Giant
Giant Snowball
Goblins Spear Goblins Bomber Archers Minions
Zap
Goblins Spear Goblins Bomber Archers Minions
Barbarian Barrel
Goblins Spear Goblins Bomber Archers Knight
The Log
Goblins Spear Goblins Bomber Archers Mini P.E.K.K.A
Earthquake
Spear Goblins Bomber Archers
Arrows
Goblins Spear Goblins Bomber Archers Minions
Royal Delivery
Goblins Spear Goblins Bomber Archers Knight Minions Mini P.E.K.K.A
Fireball
Bomber Archers Minions
Poison
Spear Goblins Bomber Archers Minions
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Archers Knight Minions Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Archers

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Spear Goblins
Knight Mini P.E.K.K.A Giant
Bomber
Giant Knight Minions Mini P.E.K.K.A
Archers
Knight Goblins Mini P.E.K.K.A Giant
Knight
Spear Goblins Archers Minions Bomber
Minions
Knight Giant Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Spear Goblins Bomber Archers Minions
Giant
Bomber Minions Mini P.E.K.K.A Goblins Spear Goblins Archers

Defense Synergies 4 10

Goblins
Bomber Archers Knight
Spear Goblins
Knight Archers Minions Mini P.E.K.K.A
Bomber
Knight Goblins Mini P.E.K.K.A
Archers
Knight Goblins Spear Goblins Minions Mini P.E.K.K.A
Knight
Spear Goblins Bomber Archers Minions Goblins Mini P.E.K.K.A
Minions
Knight Spear Goblins Archers
Mini P.E.K.K.A
Spear Goblins Bomber Archers Knight
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Minions
Mini P.E.K.K.A Goblins Knight Minions
Mini P.E.K.K.A Goblins Bomber Archers Knight Minions
Mini P.E.K.K.A Goblins Knight Minions
Bomber Mini P.E.K.K.A
Goblins Spear Goblins Bomber Archers Minions
Minions Spear Goblins Archers
Mini P.E.K.K.A Goblins Minions
Knight Goblins Spear Goblins Bomber Archers Mini P.E.K.K.A
Goblins Archers Minions Spear Goblins Bomber Knight
Minions Spear Goblins Archers
Mini P.E.K.K.A Bomber Knight Minions
Bomber Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Goblins Bomber Knight Minions Mini P.E.K.K.A
Goblins Spear Goblins Bomber Archers Knight Minions
Spear Goblins Bomber Archers Knight Minions
Mini P.E.K.K.A
Bomber Goblins Spear Goblins Archers Knight Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Spear Goblins Archers
Bomber Archers Knight Mini P.E.K.K.A
Goblins Spear Goblins Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A
Archers Minions
Mini P.E.K.K.A Goblins Spear Goblins Archers Knight Minions
Mini P.E.K.K.A Knight
Goblins Spear Goblins Knight Minions Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Bomber Archers
Goblins Spear Goblins Bomber Archers Knight Minions Mini P.E.K.K.A
Minions Bomber Archers Mini P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Bomber
Spear Goblins Minions
Bomber Archers
Goblins Minions Mini P.E.K.K.A
Knight
Archers
Knight
Minions
Spear Goblins Bomber
Bomber Minions Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A
Bomber
Minions
Bomber
Archers
Minions
Mini P.E.K.K.A
Bomber
Spear Goblins Archers Minions
Archers
Knight Mini P.E.K.K.A
Bomber
Minions

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