My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Wall Breakers Skeleton Army Clone
Giant Snowball
Goblins Spear Goblins Bomber Goblin Gang Wall Breakers Skeleton Army Clone
Zap
Goblins Spear Goblins Bomber Goblin Gang Wall Breakers Skeleton Army Clone
Barbarian Barrel
Goblins Spear Goblins Bomber Goblin Gang Wall Breakers Skeleton Army Clone
The Log
Goblins Spear Goblins Bomber Goblin Gang Wall Breakers Skeleton Army Clone
Earthquake
Spear Goblins Bomber Goblin Gang Skeleton Army Clone
Arrows
Goblins Spear Goblins Bomber Goblin Gang Wall Breakers Skeleton Army Clone
Royal Delivery
Goblins Spear Goblins Bomber Goblin Gang Wall Breakers Skeleton Army Clone
Fireball
Bomber Goblin Gang Wall Breakers Skeleton Army Clone
Poison
Spear Goblins Bomber Goblin Gang Skeleton Army Clone
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Wall Breakers Goblin Gang Skeleton Army Clone Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bomber Wall Breakers

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Gang Wall Breakers
Bomber
Goblin Gang
Spear Goblins Clone
Wall Breakers
Spear Goblins
Skeleton Army
Clone
Clone
Skeleton Army Goblin Gang
Goblinstein

Defense Synergies 0 4

Goblins
Bomber
Spear Goblins
Goblin Gang Skeleton Army
Bomber
Goblins
Goblin Gang
Spear Goblins Skeleton Army
Wall Breakers
Skeleton Army
Spear Goblins Goblin Gang
Clone
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber
Skeleton Army Goblins Goblin Gang
Goblin Gang Skeleton Army Goblins Bomber
Skeleton Army Goblins Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Bomber
Spear Goblins Goblin Gang
Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Bomber
Goblins Goblin Gang Skeleton Army Spear Goblins Bomber
Spear Goblins Goblin Gang
Skeleton Army Bomber Goblin Gang
Bomber Skeleton Army Goblins Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Goblins Bomber Goblin Gang Skeleton Army
Goblins Spear Goblins Bomber Goblin Gang Skeleton Army
Spear Goblins Bomber
Bomber Goblin Gang Skeleton Army Goblins Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins Spear Goblins
Bomber Goblin Gang
Goblin Gang Skeleton Army Goblins Spear Goblins
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Goblin Gang
Goblin Gang Skeleton Army Goblins Spear Goblins
Skeleton Army
Goblins Spear Goblins Skeleton Army
Goblin Gang Skeleton Army
Skeleton Army
Skeleton Army Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Bomber
Bomber
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber
Spear Goblins
Bomber
Goblins Goblin Gang
Spear Goblins Bomber
Bomber
Bomber
Bomber
Bomber
Bomber
Spear Goblins Goblin Gang Skeleton Army
Goblin Gang
Bomber
Goblin Gang

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