My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Balloon
Giant Snowball
Goblins Spear Goblins Dart Goblin Skeleton Army Witch Balloon Lumberjack
Zap
Goblins Spear Goblins Dart Goblin Skeleton Army Witch Balloon
Barbarian Barrel
Goblins Spear Goblins Dart Goblin Skeleton Army Witch Ice Wizard Lumberjack
The Log
Goblins Spear Goblins Dart Goblin Skeleton Army Witch Lumberjack
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Goblins Spear Goblins Dart Goblin Skeleton Army Witch
Royal Delivery
Goblins Spear Goblins Dart Goblin Skeleton Army Witch Balloon Ice Wizard Lumberjack
Fireball
Dart Goblin Skeleton Army Witch Balloon Ice Wizard Lumberjack
Poison
Spear Goblins Dart Goblin Skeleton Army Witch Balloon Ice Wizard
Lightning
Witch Balloon Ice Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Dart Goblin Skeleton Army Ice Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Dart Goblin Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Dart Goblin Balloon Lumberjack
Dart Goblin
Spear Goblins Balloon
Skeleton Army
Witch
Lumberjack
Balloon
Lumberjack Spear Goblins Dart Goblin Ice Wizard
Ice Wizard
Balloon Lumberjack
Lumberjack
Balloon Spear Goblins Witch Ice Wizard

Defense Synergies 0 14

Goblins
Dart Goblin Ice Wizard
Spear Goblins
Dart Goblin Skeleton Army Ice Wizard Lumberjack
Dart Goblin
Goblins Spear Goblins Skeleton Army Ice Wizard Lumberjack
Skeleton Army
Spear Goblins Dart Goblin Ice Wizard Lumberjack
Witch
Ice Wizard Lumberjack
Balloon
Ice Wizard
Goblins Spear Goblins Dart Goblin Skeleton Army Witch Lumberjack
Lumberjack
Spear Goblins Dart Goblin Skeleton Army Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin
Skeleton Army Lumberjack Goblins Dart Goblin Witch Ice Wizard
Skeleton Army Witch Lumberjack Goblins Dart Goblin Ice Wizard
Skeleton Army Witch Lumberjack Goblins Dart Goblin Ice Wizard
Skeleton Army Lumberjack
Skeleton Army Goblins Spear Goblins Dart Goblin Ice Wizard Lumberjack
Dart Goblin Spear Goblins Witch Ice Wizard
Dart Goblin
Witch Goblins Skeleton Army Ice Wizard Lumberjack
Skeleton Army Goblins Spear Goblins Dart Goblin Ice Wizard Lumberjack
Goblins Dart Goblin Skeleton Army Witch Ice Wizard Spear Goblins Lumberjack
Spear Goblins Dart Goblin Witch Ice Wizard
Skeleton Army Lumberjack Witch Ice Wizard
Skeleton Army Goblins Dart Goblin Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Goblins Skeleton Army Witch Lumberjack
Goblins Spear Goblins Dart Goblin Skeleton Army Witch Ice Wizard Lumberjack
Witch Spear Goblins Dart Goblin Ice Wizard Lumberjack
Dart Goblin Lumberjack
Skeleton Army Goblins Spear Goblins Dart Goblin Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Goblins Spear Goblins Witch
Lumberjack
Skeleton Army Lumberjack Goblins Spear Goblins Witch
Skeleton Army Lumberjack
Skeleton Army Witch Lumberjack
Dart Goblin Witch Ice Wizard
Skeleton Army Goblins Spear Goblins Dart Goblin Witch Ice Wizard Lumberjack
Skeleton Army Lumberjack
Goblins Spear Goblins Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Dart Goblin Witch Lumberjack
Skeleton Army
Skeleton Army Witch Lumberjack
Dart Goblin Skeleton Army Witch
Skeleton Army Witch Goblins Spear Goblins Dart Goblin Lumberjack
Dart Goblin Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin
Spear Goblins Dart Goblin Witch Ice Wizard
Dart Goblin Witch
Dart Goblin Ice Wizard
Dart Goblin
Goblins Lumberjack
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Spear Goblins Dart Goblin Witch
Dart Goblin
Dart Goblin
Dart Goblin Witch
Witch Ice Wizard
Witch
Dart Goblin Witch Ice Wizard
Witch
Dart Goblin
Dart Goblin Witch Ice Wizard
Dart Goblin Witch
Dart Goblin
Spear Goblins Dart Goblin Skeleton Army Witch
Dart Goblin Witch Ice Wizard
Dart Goblin Lumberjack
Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin

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