My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Wall Breakers Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Dark Prince
Giant Snowball
Goblins Spear Goblins Wall Breakers
Zap
Goblins Spear Goblins Wall Breakers Dark Prince
Barbarian Barrel
Goblins Spear Goblins Wizard Wall Breakers Dark Prince
The Log
Goblins Spear Goblins Wall Breakers Dark Prince
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Wall Breakers
Royal Delivery
Goblins Spear Goblins Wizard Wall Breakers Dark Prince P.E.K.K.A
Fireball
Wizard Wall Breakers
Poison
Spear Goblins Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Wall Breakers Rage Fireball Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Wall Breakers Rage

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Wall Breakers Dark Prince
Fireball
Wall Breakers Dark Prince
Wizard
Rage Dark Prince P.E.K.K.A
Wall Breakers
Spear Goblins Fireball
Rage
Wizard Dark Prince
Dark Prince
Spear Goblins Fireball Wizard Rage
P.E.K.K.A
Wizard

Defense Synergies 0 6

Goblins
Wizard
Spear Goblins
Dark Prince P.E.K.K.A
Fireball
Dark Prince
Wizard
Goblins Dark Prince P.E.K.K.A
Wall Breakers
Rage
Dark Prince
Spear Goblins Fireball Wizard
P.E.K.K.A
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
P.E.K.K.A Goblins Dark Prince
P.E.K.K.A Goblins Dark Prince
P.E.K.K.A Goblins Dark Prince
Fireball Dark Prince P.E.K.K.A
Fireball Goblins Spear Goblins Dark Prince
Spear Goblins Fireball Wizard
Fireball P.E.K.K.A
P.E.K.K.A Goblins
Goblins Spear Goblins Dark Prince
Goblins Spear Goblins Fireball Wizard Dark Prince
Spear Goblins Fireball Wizard
P.E.K.K.A Fireball Wizard Dark Prince
Fireball Wizard Goblins Dark Prince P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Goblins Fireball Dark Prince P.E.K.K.A
Fireball Goblins Spear Goblins Wizard Dark Prince
Wizard Spear Goblins Fireball Dark Prince
P.E.K.K.A
Wizard Dark Prince Goblins Spear Goblins Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Fireball Dark Prince P.E.K.K.A
Fireball Wizard
P.E.K.K.A Goblins Spear Goblins Dark Prince
Dark Prince P.E.K.K.A Fireball
P.E.K.K.A Dark Prince
Fireball Wizard
Dark Prince P.E.K.K.A Goblins Spear Goblins Fireball
P.E.K.K.A Dark Prince
P.E.K.K.A Goblins Spear Goblins Fireball Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Wizard
Wizard Fireball
Goblins Spear Goblins Fireball Dark Prince P.E.K.K.A
Fireball Wizard Dark Prince P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Spear Goblins
Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Spear Goblins Fireball Dark Prince
Fireball Wizard
Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Dark Prince P.E.K.K.A
Fireball
Fireball
Fireball Dark Prince
P.E.K.K.A
Fireball Wizard

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