My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Bad
F2P score
Great!

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Giant Goblin Barrel Goblin Drill
Giant Snowball
Goblins Spear Goblins Goblin Gang Barbarians Goblin Barrel Goblin Drill
Zap
Goblins Spear Goblins Goblin Gang Goblin Barrel Goblin Drill
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Barbarians Barbarian Hut Goblin Barrel Goblin Drill
The Log
Goblins Spear Goblins Goblin Gang Barbarians Barbarian Hut Goblin Barrel Goblin Drill
Earthquake
Spear Goblins Goblin Gang Barbarians Barbarian Hut Goblin Barrel Goblin Drill
Arrows
Goblins Spear Goblins Goblin Gang Goblin Barrel Goblin Drill
Royal Delivery
Goblins Spear Goblins Goblin Gang Barbarians Goblin Barrel Goblin Drill
Fireball
Goblin Gang Barbarians Barbarian Hut Goblin Barrel Goblin Drill
Poison
Spear Goblins Goblin Gang Barbarians Barbarian Hut Goblin Drill
Lightning
Barbarian Hut
Rocket
Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Gang Goblin Barrel Goblin Drill Barbarians Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Goblin Gang Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Goblin Drill
Spear Goblins
Barbarian Hut Goblin Barrel Goblin Gang Giant Goblin Drill
Goblin Gang
Goblin Barrel Spear Goblins Giant Barbarian Hut Goblin Drill
Barbarians
Giant
Goblin Barrel Goblins Spear Goblins Goblin Gang Barbarian Hut
Barbarian Hut
Spear Goblins Goblin Gang Giant Goblin Barrel
Goblin Barrel
Spear Goblins Goblin Gang Giant Barbarian Hut Goblin Drill
Goblin Drill
Goblins Spear Goblins Goblin Gang Goblin Barrel

Defense Synergies 0 7

Goblins
Spear Goblins
Goblin Gang Barbarians Barbarian Hut Goblin Drill
Goblin Gang
Spear Goblins Barbarians Barbarian Hut Goblin Drill
Barbarians
Spear Goblins Goblin Gang
Giant
Barbarian Hut
Spear Goblins Goblin Gang
Goblin Barrel
Goblin Drill
Spear Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins
Barbarians Barbarian Hut Goblins Goblin Gang Goblin Drill
Goblin Gang Barbarians Barbarian Hut Goblins Goblin Drill
Barbarians Barbarian Hut Goblins Goblin Gang Goblin Drill
Barbarians
Goblin Gang Goblins Spear Goblins
Spear Goblins Goblin Gang Barbarian Hut
Barbarian Hut Barbarians
Barbarians Barbarian Hut Goblins Goblin Gang Goblin Drill
Goblin Gang Goblins Spear Goblins Barbarians
Goblins Goblin Gang Barbarians Spear Goblins Goblin Drill
Spear Goblins Goblin Gang Barbarian Hut
Barbarians Barbarian Hut Goblin Drill Goblin Gang
Barbarian Hut Goblins Goblin Gang Barbarians Goblin Drill
Barbarians Barbarian Hut Goblin Gang Goblin Drill
Barbarians Barbarian Hut Goblin Gang Goblin Drill
Barbarians Barbarian Hut Goblins Goblin Gang Goblin Drill
Goblins Spear Goblins Goblin Gang Barbarians Barbarian Hut Goblin Drill
Goblin Drill Spear Goblins Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Drill
Goblin Gang Goblins Spear Goblins Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Hut Goblins Spear Goblins
Goblin Gang
Goblin Gang Barbarians Goblins Spear Goblins Barbarian Hut
Goblin Gang Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Gang Goblin Drill
Goblin Gang
Goblin Gang Goblins Spear Goblins Barbarians Barbarian Hut
Barbarians Barbarian Hut
Goblins Spear Goblins Barbarians Barbarian Hut
Goblin Gang Barbarians Barbarian Hut Goblin Drill
Barbarians
Barbarians
Barbarians Goblin Gang Barbarian Hut
Barbarians Barbarian Hut
Goblin Gang Barbarians Goblins Spear Goblins Barbarian Hut Goblin Drill
Barbarians Barbarian Hut
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Goblin Drill
Barbarian Hut Goblin Drill
Barbarians Barbarian Hut
Spear Goblins
Barbarian Hut
Goblins Goblin Gang
Barbarian Hut
Barbarian Hut
Spear Goblins Barbarian Hut Goblin Drill
Barbarian Hut
Barbarians Barbarian Hut Goblin Drill
Spear Goblins Goblin Gang Barbarians Barbarian Hut
Goblin Gang
Goblin Gang

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