My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Elixir Golem Hunter Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Elixir Golem Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem
Giant Snowball
Goblins Spear Goblins Princess
Zap
Goblins Spear Goblins Princess
Barbarian Barrel
Goblins Spear Goblins Knight Elixir Golem Hunter Princess
The Log
Goblins Spear Goblins Elixir Golem Hunter Princess
Earthquake
Spear Goblins Elixir Golem
Arrows
Goblins Spear Goblins Princess
Royal Delivery
Goblins Spear Goblins Knight Elixir Golem Hunter Princess
Fireball
Elixir Golem Hunter Princess
Poison
Spear Goblins Elixir Golem Hunter Princess
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Golem Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Knight Elixir Golem Tornado Princess Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Knight Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Elixir Golem Princess Mega Knight
Knight
Spear Goblins Princess Hunter
Elixir Golem
Spear Goblins Tornado Hunter
Tornado
Elixir Golem Hunter Princess Mega Knight
Hunter
Knight Elixir Golem Tornado Mega Knight
Princess
Knight Spear Goblins Tornado Mega Knight
Mega Knight
Spear Goblins Tornado Hunter Princess

Defense Synergies 3 10

Goblins
Knight Hunter Princess
Spear Goblins
Knight Mega Knight
Knight
Spear Goblins Hunter Princess Goblins Tornado
Elixir Golem
Tornado
Knight Hunter Princess Mega Knight
Hunter
Knight Goblins Tornado Mega Knight
Princess
Knight Goblins Tornado Mega Knight
Mega Knight
Spear Goblins Tornado Hunter Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Hunter Goblins Knight Mega Knight
Tornado Hunter Mega Knight Goblins Knight
Hunter Goblins Knight Mega Knight
Tornado Princess Mega Knight
Tornado Goblins Spear Goblins Hunter Mega Knight
Tornado Hunter Spear Goblins Princess
Mega Knight
Hunter Goblins Tornado Princess
Knight Tornado Goblins Spear Goblins Hunter Mega Knight
Goblins Spear Goblins Knight Tornado Hunter Princess Mega Knight
Hunter Spear Goblins Tornado Princess
Hunter Mega Knight Knight
Mega Knight Goblins Tornado Hunter Princess
Knight Hunter Mega Knight
Tornado Hunter Mega Knight
Mega Knight Goblins Knight Tornado Hunter
Mega Knight Goblins Spear Goblins Knight Tornado Hunter
Tornado Hunter Spear Goblins Knight Princess Mega Knight
Tornado Hunter
Mega Knight Goblins Spear Goblins Knight Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Spear Goblins
Knight Hunter Mega Knight
Mega Knight Goblins Spear Goblins Knight Hunter
Hunter Mega Knight Knight Tornado
Knight Hunter Mega Knight
Tornado Hunter Princess
Goblins Spear Goblins Knight Hunter
Mega Knight Knight Hunter
Mega Knight Goblins Spear Goblins Knight Tornado
Mega Knight Knight Hunter
Mega Knight Tornado
Mega Knight Knight Hunter
Princess Mega Knight
Goblins Spear Goblins Knight Tornado Hunter
Mega Knight Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Tornado Princess
Knight
Mega Knight
Spear Goblins Tornado Hunter Princess
Tornado Princess
Tornado Hunter Princess
Tornado
Goblins Tornado
Knight Tornado Princess
Tornado Princess
Knight Hunter Princess
Princess
Princess
Spear Goblins Hunter Princess
Princess Mega Knight
Tornado
Hunter Princess Mega Knight
Tornado Princess Mega Knight
Mega Knight
Tornado Princess
Tornado
Tornado Hunter Princess Mega Knight
Tornado Hunter Princess
Tornado Princess Mega Knight
Tornado
Tornado Hunter Princess
Hunter Mega Knight
Princess
Mega Knight
Princess
Spear Goblins Princess
Tornado Hunter Princess
Knight Hunter Princess Mega Knight
Princess
Tornado
Mega Knight
Tornado Princess
Tornado Princess
Tornado Princess Mega Knight

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