My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Goblins Spear Goblins Mega Minion Battle Ram
Zap
Goblins Spear Goblins Battle Ram
Barbarian Barrel
Goblins Spear Goblins Valkyrie Battle Ram Wizard
The Log
Goblins Spear Goblins Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Fireball
Mega Minion Battle Ram Wizard
Poison
Spear Goblins Mega Minion Wizard
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Mega Minion Fireball Mini P.E.K.K.A Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Spear Goblins Mega Minion Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Battle Ram
Spear Goblins
Valkyrie Mini P.E.K.K.A Battle Ram
Mega Minion
Fireball Valkyrie
Fireball
Mega Minion Battle Ram
Mini P.E.K.K.A
Spear Goblins Valkyrie Wizard
Valkyrie
Spear Goblins Goblins Mega Minion Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Goblins Spear Goblins Fireball Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 0 12

Goblins
Mega Minion Wizard
Spear Goblins
Mega Minion Mini P.E.K.K.A Valkyrie
Mega Minion
Goblins Spear Goblins Valkyrie Wizard
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Spear Goblins Fireball Valkyrie Wizard
Valkyrie
Spear Goblins Mega Minion Fireball Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Goblins Mega Minion Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Fireball Valkyrie Wizard
Mini P.E.K.K.A Goblins Mega Minion Valkyrie
Mini P.E.K.K.A Goblins Mega Minion Valkyrie
Mini P.E.K.K.A Goblins Mega Minion Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Goblins Spear Goblins Mega Minion Valkyrie
Mega Minion Spear Goblins Fireball Wizard
Fireball Valkyrie
Mini P.E.K.K.A Goblins
Goblins Spear Goblins Mini P.E.K.K.A Valkyrie
Goblins Valkyrie Spear Goblins Mega Minion Fireball Wizard
Mega Minion Spear Goblins Fireball Wizard
Mini P.E.K.K.A Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Goblins Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Wizard Goblins Fireball Mini P.E.K.K.A Valkyrie
Fireball Goblins Spear Goblins Mega Minion Valkyrie Wizard
Valkyrie Wizard Spear Goblins Mega Minion Fireball
Mini P.E.K.K.A
Valkyrie Wizard Goblins Spear Goblins Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Spear Goblins Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Goblins Spear Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Fireball
Mini P.E.K.K.A Valkyrie
Fireball Wizard
Mini P.E.K.K.A Goblins Spear Goblins Mega Minion Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Goblins Spear Goblins Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Mega Minion
Mega Minion Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblins Spear Goblins Mega Minion Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Mega Minion Fireball Mini P.E.K.K.A Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Spear Goblins Mega Minion
Wizard
Fireball Wizard
Fireball Wizard
Goblins Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball
Fireball Mega Minion Wizard
Fireball
Fireball Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Mega Minion
Fireball
Fireball
Fireball

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