My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel
Giant Snowball
Goblins Spear Goblins Hog Rider Goblin Barrel
Zap
Goblins Spear Goblins Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Wizard Goblin Barrel
The Log
Goblins Spear Goblins Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Spear Goblins Hog Rider Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Barrel
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel
Fireball
Hog Rider Wizard Goblin Barrel
Poison
Spear Goblins Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Goblin Barrel Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Goblin Barrel

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Spear Goblins
Hog Rider Goblin Barrel Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Spear Goblins Hog Rider Wizard The Log Mega Knight
Hog Rider
Goblins Spear Goblins The Log Mini P.E.K.K.A Wizard Goblin Barrel Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Goblin Barrel
Spear Goblins Hog Rider Mega Knight
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Mega Knight
Spear Goblins Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel The Log

Defense Synergies 1 9

Goblins
Wizard The Log
Spear Goblins
Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Spear Goblins Wizard
Hog Rider
Wizard
Goblins Mini P.E.K.K.A The Log Mega Knight
Goblin Barrel
The Log
Mini P.E.K.K.A Goblins Spear Goblins Wizard Mega Knight
Mega Knight
Spear Goblins Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard The Log
Mini P.E.K.K.A Goblins The Log Mega Knight
Mini P.E.K.K.A Mega Knight Goblins
Mini P.E.K.K.A Goblins Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Goblins Spear Goblins Mega Knight
Spear Goblins Wizard
The Log Mega Knight
Mini P.E.K.K.A Goblins
Goblins Spear Goblins Mini P.E.K.K.A Mega Knight
Goblins Spear Goblins Wizard The Log Mega Knight
Spear Goblins Wizard
Mini P.E.K.K.A Mega Knight Wizard The Log
Wizard Mega Knight Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Goblins Mini P.E.K.K.A
Mega Knight Goblins Spear Goblins Wizard The Log
Wizard The Log Spear Goblins Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Goblins Spear Goblins Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Spear Goblins
Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Goblins Spear Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Mega Knight
Wizard
Mini P.E.K.K.A Goblins Spear Goblins
Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Spear Goblins Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Goblins Spear Goblins Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Spear Goblins
Wizard The Log
The Log Wizard
The Log Wizard
Goblins Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
The Log
Spear Goblins Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Spear Goblins
Wizard
The Log
Mini P.E.K.K.A Wizard Mega Knight
The Log Wizard
Mega Knight
The Log
The Log Mega Knight
Wizard Mega Knight

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