My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elite Barbarians Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elite Barbarians Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Goblins Spear Goblins Minions Cannon Hog Rider Wall Breakers Skeleton Army
Zap
Goblins Spear Goblins Minions Cannon Wall Breakers Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Cannon Elite Barbarians Wall Breakers Skeleton Army
The Log
Goblins Spear Goblins Cannon Elite Barbarians Hog Rider Wall Breakers Skeleton Army
Earthquake
Spear Goblins Cannon Hog Rider Skeleton Army
Arrows
Goblins Spear Goblins Minions Wall Breakers Skeleton Army
Royal Delivery
Goblins Spear Goblins Minions Elite Barbarians Hog Rider Wall Breakers Skeleton Army
Fireball
Minions Cannon Elite Barbarians Hog Rider Wall Breakers Skeleton Army
Poison
Spear Goblins Minions Cannon Skeleton Army
Lightning
Cannon Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Wall Breakers Minions Cannon Skeleton Army Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Wall Breakers Minions

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Spear Goblins
Hog Rider Elite Barbarians Wall Breakers
Minions
Hog Rider Elite Barbarians Wall Breakers
Cannon
Elite Barbarians
Spear Goblins Minions Hog Rider
Hog Rider
Goblins Spear Goblins Minions Elite Barbarians
Wall Breakers
Spear Goblins Minions
Skeleton Army

Defense Synergies 0 6

Goblins
Cannon
Spear Goblins
Minions Cannon Skeleton Army
Minions
Spear Goblins Cannon
Cannon
Goblins Spear Goblins Minions Skeleton Army
Elite Barbarians
Hog Rider
Wall Breakers
Skeleton Army
Spear Goblins Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon
Elite Barbarians Skeleton Army Goblins Minions Cannon
Cannon Skeleton Army Goblins Minions Elite Barbarians
Cannon Elite Barbarians Skeleton Army Goblins Minions
Elite Barbarians Skeleton Army
Skeleton Army Goblins Spear Goblins Minions Cannon
Minions Spear Goblins Cannon
Cannon
Cannon Goblins Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Goblins Spear Goblins Cannon
Goblins Minions Skeleton Army Spear Goblins Cannon
Minions Spear Goblins
Cannon Skeleton Army Minions Elite Barbarians
Skeleton Army Goblins Minions Cannon
Elite Barbarians Skeleton Army Cannon
Skeleton Army Cannon Elite Barbarians
Goblins Minions Cannon Elite Barbarians Skeleton Army
Cannon Goblins Spear Goblins Minions Elite Barbarians Skeleton Army
Spear Goblins Minions Cannon
Cannon Elite Barbarians
Skeleton Army Goblins Spear Goblins Minions Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Spear Goblins Elite Barbarians
Elite Barbarians
Skeleton Army Goblins Spear Goblins Minions Elite Barbarians
Skeleton Army Elite Barbarians
Cannon Elite Barbarians Skeleton Army
Minions
Skeleton Army Goblins Spear Goblins Minions Elite Barbarians
Elite Barbarians Skeleton Army
Goblins Spear Goblins Minions Elite Barbarians Skeleton Army
Cannon Skeleton Army
Minions Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Cannon
Cannon Skeleton Army
Elite Barbarians Skeleton Army Goblins Spear Goblins Minions
Minions Cannon Elite Barbarians
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Spear Goblins Minions
Goblins Minions Elite Barbarians
Elite Barbarians
Minions
Elite Barbarians
Spear Goblins
Minions
Minions
Elite Barbarians
Minions
Elite Barbarians
Spear Goblins Minions Skeleton Army
Elite Barbarians
Minions Elite Barbarians

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