My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
RIP
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Clone Giant Skeleton Skeleton King
Giant Snowball
Goblins Spear Goblins Goblin Barrel Clone Skeleton King
Zap
Goblins Spear Goblins Goblin Barrel Clone Skeleton King
Barbarian Barrel
Goblins Spear Goblins Goblin Barrel Clone Giant Skeleton Skeleton King
The Log
Goblins Spear Goblins Goblin Barrel Clone Giant Skeleton Skeleton King
Earthquake
Spear Goblins Goblin Barrel Clone Skeleton King
Arrows
Goblins Spear Goblins Goblin Barrel Clone Skeleton King
Royal Delivery
Goblins Spear Goblins Goblin Barrel Clone Giant Skeleton Skeleton King
Fireball
Goblin Barrel Clone Skeleton King
Poison
Spear Goblins Clone Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Spear Goblins The Log Goblin Barrel Clone Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Spear Goblins The Log

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Giant Skeleton
Mirror
Goblin Barrel The Log Giant Skeleton
Goblin Barrel
Spear Goblins Mirror Clone Giant Skeleton Skeleton King
Clone
Giant Skeleton Goblin Barrel
Giant Skeleton
Clone Spear Goblins Mirror Goblin Barrel The Log
The Log
Mirror Giant Skeleton
Skeleton King
Goblin Barrel

Defense Synergies 0 7

Goblins
Giant Skeleton The Log
Spear Goblins
Giant Skeleton The Log Skeleton King
Mirror
The Log
Goblin Barrel
Clone
Giant Skeleton
Goblins Spear Goblins The Log
The Log
Goblins Spear Goblins Mirror Giant Skeleton
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Goblins The Log
Goblins Giant Skeleton
Goblins Skeleton King
Giant Skeleton The Log
The Log Goblins Spear Goblins
Spear Goblins
Giant Skeleton The Log
Goblins Skeleton King
Goblins Spear Goblins Giant Skeleton
Goblins Spear Goblins Giant Skeleton The Log Skeleton King
Spear Goblins
Giant Skeleton The Log
Goblins The Log Skeleton King
Skeleton King
The Log
Goblins
Goblins Spear Goblins The Log
The Log Spear Goblins Giant Skeleton
Goblins Spear Goblins Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Giant Skeleton
The Log
Giant Skeleton Goblins Spear Goblins The Log
Giant Skeleton The Log
Giant Skeleton
Goblins Spear Goblins Giant Skeleton
Giant Skeleton
Giant Skeleton Goblins Spear Goblins The Log
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeleton King
Goblins Spear Goblins Giant Skeleton The Log Skeleton King
Giant Skeleton The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Spear Goblins
The Log
The Log
The Log
Goblins
The Log
The Log
The Log
Spear Goblins The Log
The Log
The Log
The Log
Giant Skeleton The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Giant Skeleton
The Log
Spear Goblins
The Log
The Log Skeleton King
Giant Skeleton
Giant Skeleton The Log Skeleton King
Giant Skeleton The Log

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