My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Baby Dragon Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblins Spear Goblins Goblin Barrel Skeleton Army Baby Dragon Witch Ram Rider
Zap
Goblins Spear Goblins Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Goblins Spear Goblins Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Goblins Spear Goblins Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Spear Goblins Goblin Barrel Skeleton Army Witch
Arrows
Goblins Spear Goblins Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblins Spear Goblins Valkyrie Goblin Barrel Skeleton Army Baby Dragon Witch Ram Rider
Fireball
Goblin Barrel Skeleton Army Baby Dragon Witch Ram Rider
Poison
Spear Goblins Skeleton Army Witch
Lightning
Valkyrie Baby Dragon Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Barrel Skeleton Army Valkyrie Baby Dragon Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Goblin Barrel Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Spear Goblins
Valkyrie Goblin Barrel Baby Dragon Ram Rider
Valkyrie
Spear Goblins Goblin Barrel Goblins Baby Dragon Witch Ram Rider
Goblin Barrel
Spear Goblins Valkyrie Skeleton Army Baby Dragon Ram Rider
Skeleton Army
Goblin Barrel
Baby Dragon
Goblins Spear Goblins Valkyrie Goblin Barrel Witch Ram Rider
Witch
Valkyrie Baby Dragon Ram Rider
Ram Rider
Spear Goblins Valkyrie Goblin Barrel Baby Dragon Witch

Defense Synergies 0 6

Goblins
Spear Goblins
Valkyrie Skeleton Army Baby Dragon
Valkyrie
Spear Goblins Baby Dragon Witch
Goblin Barrel
Skeleton Army
Spear Goblins
Baby Dragon
Spear Goblins Valkyrie Witch
Witch
Valkyrie Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Baby Dragon Ram Rider
Skeleton Army Goblins Valkyrie Witch Ram Rider
Skeleton Army Witch Ram Rider Goblins Valkyrie
Skeleton Army Witch Goblins Valkyrie Ram Rider
Valkyrie Skeleton Army
Skeleton Army Goblins Spear Goblins Valkyrie Baby Dragon
Ram Rider Spear Goblins Baby Dragon Witch
Valkyrie Baby Dragon Ram Rider
Witch Goblins Skeleton Army
Skeleton Army Goblins Spear Goblins Valkyrie
Goblins Valkyrie Skeleton Army Witch Spear Goblins Baby Dragon Ram Rider
Spear Goblins Baby Dragon Witch Ram Rider
Skeleton Army Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Goblins Baby Dragon Witch
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Goblins Valkyrie Skeleton Army Witch
Valkyrie Goblins Spear Goblins Skeleton Army Baby Dragon Witch Ram Rider
Valkyrie Baby Dragon Witch Spear Goblins Ram Rider
Ram Rider
Valkyrie Skeleton Army Goblins Spear Goblins Baby Dragon Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Spear Goblins Witch
Valkyrie Baby Dragon
Skeleton Army Goblins Spear Goblins Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Ram Rider
Valkyrie Skeleton Army Witch Ram Rider
Baby Dragon Witch Ram Rider
Skeleton Army Goblins Spear Goblins Valkyrie Witch Ram Rider
Valkyrie Skeleton Army
Goblins Spear Goblins Valkyrie Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Goblins Spear Goblins Valkyrie Baby Dragon
Valkyrie Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Spear Goblins Baby Dragon Witch Ram Rider
Baby Dragon Witch
Baby Dragon Ram Rider
Ram Rider
Goblins
Valkyrie Ram Rider
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Baby Dragon Witch Ram Rider
Baby Dragon Witch Ram Rider
Baby Dragon
Baby Dragon Witch
Witch
Spear Goblins Skeleton Army Witch
Baby Dragon Witch Ram Rider
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch

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