My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Barrel Baby Dragon
Zap
Goblins Spear Goblins Goblin Gang Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Valkyrie Goblin Barrel
The Log
Goblins Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Goblins Spear Goblins Goblin Gang Valkyrie Goblin Barrel Baby Dragon
Fireball
Goblin Gang Goblin Barrel Baby Dragon
Poison
Spear Goblins Goblin Gang
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Goblin Gang Goblin Barrel Valkyrie Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Goblin Gang

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie Baby Dragon
Spear Goblins
Valkyrie Goblin Barrel Zap Goblin Gang Baby Dragon Mega Knight
Zap
Goblins Spear Goblins Valkyrie Baby Dragon Mega Knight
Goblin Gang
Goblin Barrel Spear Goblins Valkyrie Baby Dragon
Valkyrie
Spear Goblins Goblin Barrel Goblins Zap Goblin Gang Baby Dragon
Goblin Barrel
Spear Goblins Goblin Gang Valkyrie Baby Dragon Mega Knight
Baby Dragon
Goblins Spear Goblins Zap Goblin Gang Valkyrie Goblin Barrel Mega Knight
Mega Knight
Spear Goblins Zap Goblin Barrel Baby Dragon

Defense Synergies 1 12

Goblins
Zap
Spear Goblins
Zap Goblin Gang Valkyrie Baby Dragon Mega Knight
Zap
Mega Knight Goblins Spear Goblins Goblin Gang Valkyrie Baby Dragon
Goblin Gang
Spear Goblins Zap Valkyrie
Valkyrie
Spear Goblins Zap Goblin Gang Baby Dragon
Goblin Barrel
Baby Dragon
Spear Goblins Zap Valkyrie Mega Knight
Mega Knight
Zap Spear Goblins Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Baby Dragon
Goblins Zap Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Goblins Valkyrie
Goblins Goblin Gang Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Goblins Spear Goblins Zap Valkyrie Baby Dragon Mega Knight
Spear Goblins Zap Goblin Gang Baby Dragon
Zap Valkyrie Baby Dragon Mega Knight
Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Valkyrie Mega Knight
Goblins Goblin Gang Valkyrie Spear Goblins Zap Baby Dragon Mega Knight
Spear Goblins Zap Goblin Gang Baby Dragon
Mega Knight Zap Goblin Gang Valkyrie
Valkyrie Mega Knight Goblins Zap Goblin Gang Baby Dragon
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Goblins Goblin Gang Valkyrie
Valkyrie Mega Knight Goblins Spear Goblins Zap Goblin Gang Baby Dragon
Zap Valkyrie Baby Dragon Spear Goblins Mega Knight
Goblin Gang Valkyrie Mega Knight Goblins Spear Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Goblins Spear Goblins Zap
Zap Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Mega Knight Goblins Spear Goblins Zap Valkyrie
Goblin Gang Valkyrie Mega Knight Zap
Goblin Gang Valkyrie Mega Knight
Zap Goblin Gang Baby Dragon
Goblin Gang Goblins Spear Goblins Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Goblins Spear Goblins Valkyrie Baby Dragon
Goblin Gang
Mega Knight Valkyrie
Mega Knight Zap Valkyrie
Mega Knight Goblin Gang Valkyrie
Valkyrie Baby Dragon Mega Knight
Goblin Gang Goblins Spear Goblins Zap Valkyrie Baby Dragon
Valkyrie Mega Knight Zap Baby Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon Mega Knight
Spear Goblins Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblins Goblin Gang
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon Mega Knight
Zap Baby Dragon Mega Knight
Zap Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Valkyrie Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon
Zap
Zap Mega Knight
Zap
Mega Knight
Zap Spear Goblins Goblin Gang
Zap Baby Dragon
Goblin Gang Valkyrie Baby Dragon Mega Knight
Zap Baby Dragon
Zap
Mega Knight
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon Mega Knight
Mega Knight

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