My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Barrel Little Prince
Zap
Goblins Spear Goblins Goblin Gang Goblin Barrel Little Prince
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Wizard Goblin Barrel Little Prince
The Log
Goblins Spear Goblins Goblin Gang Goblin Barrel Little Prince
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Goblins Spear Goblins Goblin Gang Wizard Goblin Barrel Little Prince
Fireball
Goblin Gang Wizard Goblin Barrel Little Prince
Poison
Spear Goblins Goblin Gang Wizard Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Goblin Gang Goblin Barrel Little Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Goblin Barrel Zap Goblin Gang Mega Knight
Zap
Goblins Spear Goblins Mega Knight Little Prince
Goblin Gang
Goblin Barrel Spear Goblins
Wizard
Mega Knight
Goblin Barrel
Spear Goblins Goblin Gang Mega Knight
Mega Knight
Spear Goblins Zap Wizard Goblin Barrel
Little Prince
Zap

Defense Synergies 1 10

Goblins
Zap Wizard Little Prince
Spear Goblins
Zap Goblin Gang Mega Knight Little Prince
Zap
Mega Knight Goblins Spear Goblins Goblin Gang Little Prince
Goblin Gang
Spear Goblins Zap
Wizard
Goblins Mega Knight
Goblin Barrel
Mega Knight
Zap Spear Goblins Wizard
Little Prince
Goblins Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard
Goblins Zap Goblin Gang Mega Knight
Goblin Gang Mega Knight Goblins
Goblins Goblin Gang Mega Knight
Mega Knight
Goblin Gang Goblins Spear Goblins Zap Mega Knight
Spear Goblins Zap Goblin Gang Wizard Little Prince
Zap Mega Knight
Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Mega Knight Little Prince
Goblins Goblin Gang Spear Goblins Zap Wizard Mega Knight
Spear Goblins Zap Goblin Gang Wizard
Mega Knight Zap Goblin Gang Wizard
Wizard Mega Knight Goblins Zap Goblin Gang
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Wizard Mega Knight Goblins Goblin Gang
Mega Knight Goblins Spear Goblins Zap Goblin Gang Wizard Little Prince
Zap Wizard Spear Goblins Mega Knight Little Prince
Goblin Gang Wizard Mega Knight Goblins Spear Goblins Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Spear Goblins Zap
Zap Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Goblins Spear Goblins Zap
Goblin Gang Mega Knight Zap
Goblin Gang Mega Knight
Wizard Zap Goblin Gang
Goblin Gang Goblins Spear Goblins
Mega Knight
Zap Mega Knight Goblins Spear Goblins
Goblin Gang
Mega Knight
Mega Knight Zap
Mega Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Goblins Spear Goblins Zap Little Prince
Mega Knight Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Spear Goblins Zap
Wizard
Zap Wizard
Zap Wizard
Goblins Goblin Gang
Zap Wizard
Zap Wizard
Zap
Spear Goblins Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Wizard Mega Knight Little Prince
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight Little Prince
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard Little Prince
Zap Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Spear Goblins Goblin Gang
Zap Wizard
Goblin Gang Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang
Zap
Zap Mega Knight Little Prince

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