My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Goblins Spear Goblins Hog Rider Baby Dragon
Zap
Goblins Spear Goblins Inferno Tower
Barbarian Barrel
Goblins Spear Goblins Knight Inferno Tower
The Log
Goblins Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider Inferno Tower
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Knight Hog Rider Baby Dragon
Fireball
Hog Rider Inferno Tower Baby Dragon
Poison
Spear Goblins Inferno Tower
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap The Log Knight Hog Rider Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Zap The Log

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Baby Dragon
Spear Goblins
Knight Hog Rider Zap Baby Dragon
Zap
Hog Rider Goblins Spear Goblins Knight Baby Dragon The Log
Knight
Spear Goblins Hog Rider Baby Dragon Zap The Log
Hog Rider
Goblins Spear Goblins Zap Knight The Log Baby Dragon
Inferno Tower
Baby Dragon
Knight Goblins Spear Goblins Zap Hog Rider
The Log
Hog Rider Zap Knight

Defense Synergies 3 16

Goblins
Zap Knight Inferno Tower The Log
Spear Goblins
Knight Zap Inferno Tower Baby Dragon The Log
Zap
Goblins Spear Goblins Knight Inferno Tower Baby Dragon The Log
Knight
Spear Goblins Inferno Tower Goblins Zap Baby Dragon The Log
Hog Rider
Inferno Tower
Knight The Log Goblins Spear Goblins Zap Baby Dragon
Baby Dragon
Spear Goblins Zap Knight Inferno Tower The Log
The Log
Inferno Tower Goblins Spear Goblins Zap Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Inferno Tower Baby Dragon The Log
Inferno Tower Goblins Zap Knight The Log
Inferno Tower Goblins Knight
Inferno Tower Goblins Knight
The Log
The Log Goblins Spear Goblins Zap Baby Dragon
Inferno Tower Spear Goblins Zap Baby Dragon
Zap Inferno Tower Baby Dragon The Log
Inferno Tower Goblins
Knight Goblins Spear Goblins Inferno Tower
Goblins Spear Goblins Zap Knight Baby Dragon The Log
Inferno Tower Spear Goblins Zap Baby Dragon
Inferno Tower Zap Knight The Log
Goblins Zap Baby Dragon The Log
Inferno Tower Knight
Inferno Tower Zap The Log
Goblins Knight Inferno Tower
Goblins Spear Goblins Zap Knight Baby Dragon The Log
Zap Baby Dragon The Log Spear Goblins Knight
Inferno Tower
Goblins Spear Goblins Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Zap Inferno Tower
Zap Knight Baby Dragon The Log
Goblins Spear Goblins Zap Knight Inferno Tower The Log
Zap Knight Inferno Tower The Log
Inferno Tower Knight
Zap Baby Dragon
Goblins Spear Goblins Knight Inferno Tower
Inferno Tower Knight
Zap Goblins Spear Goblins Knight Inferno Tower Baby Dragon The Log
Inferno Tower
Knight Inferno Tower
Zap The Log
Knight Inferno Tower
Baby Dragon
Inferno Tower Goblins Spear Goblins Zap Knight Baby Dragon The Log
Zap Inferno Tower Baby Dragon The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Zap Baby Dragon The Log
Spear Goblins Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap
Goblins
Zap Knight The Log
Zap Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Spear Goblins Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon
The Log Zap Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon
Zap
Zap The Log
Zap
The Log
Zap Spear Goblins
Zap Baby Dragon
The Log
Knight Baby Dragon
The Log Zap Baby Dragon
Zap
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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