My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince
Giant Snowball
Goblins Spear Goblins
Zap
Goblins Spear Goblins Prince
Barbarian Barrel
Goblins Spear Goblins Wizard Electro Wizard Magic Archer
The Log
Goblins Spear Goblins Mini P.E.K.K.A Prince
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Wizard Prince Electro Wizard Magic Archer
Fireball
Wizard Electro Wizard Magic Archer
Poison
Spear Goblins Wizard Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Prince Electro Wizard Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Mini P.E.K.K.A Electro Wizard Magic Archer Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Zap Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Zap Mini P.E.K.K.A Prince
Zap
Prince Electro Wizard Goblins Spear Goblins Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Spear Goblins Zap Wizard Electro Wizard Magic Archer
Wizard
Mini P.E.K.K.A Prince
Prince
Zap Spear Goblins Wizard Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Prince Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Prince Electro Wizard

Defense Synergies 3 17

Goblins
Zap Wizard Electro Wizard Magic Archer
Spear Goblins
Zap Mini P.E.K.K.A Prince Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Goblins Spear Goblins Prince Magic Archer
Mini P.E.K.K.A
Zap Electro Wizard Spear Goblins Wizard Magic Archer
Wizard
Goblins Mini P.E.K.K.A Prince Electro Wizard
Prince
Spear Goblins Zap Wizard Electro Wizard Magic Archer
Electro Wizard
Zap Mini P.E.K.K.A Goblins Spear Goblins Wizard Prince Magic Archer
Magic Archer
Goblins Zap Mini P.E.K.K.A Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Goblins Zap Prince Electro Wizard
Mini P.E.K.K.A Prince Goblins Electro Wizard
Mini P.E.K.K.A Prince Goblins Electro Wizard
Mini P.E.K.K.A Prince
Goblins Spear Goblins Zap Electro Wizard Magic Archer
Electro Wizard Spear Goblins Zap Wizard Magic Archer
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Goblins Prince
Goblins Spear Goblins Mini P.E.K.K.A Prince Electro Wizard
Goblins Electro Wizard Spear Goblins Zap Wizard Magic Archer
Spear Goblins Zap Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Zap Wizard Electro Wizard
Wizard Goblins Zap Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Electro Wizard
Zap Mini P.E.K.K.A Prince Electro Wizard
Wizard Goblins Mini P.E.K.K.A Prince Electro Wizard
Goblins Spear Goblins Zap Wizard Prince Electro Wizard Magic Archer
Zap Wizard Spear Goblins Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Electro Wizard
Wizard Goblins Spear Goblins Mini P.E.K.K.A Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Spear Goblins Zap Prince Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Wizard Prince Magic Archer
Goblins Spear Goblins Zap Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Zap Electro Wizard
Mini P.E.K.K.A Prince
Wizard Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Goblins Spear Goblins Electro Wizard
Mini P.E.K.K.A Prince
Zap Electro Wizard Goblins Spear Goblins Mini P.E.K.K.A Prince Magic Archer
Mini P.E.K.K.A Prince
Zap Prince Electro Wizard
Mini P.E.K.K.A Prince Wizard
Wizard Magic Archer
Electro Wizard Goblins Spear Goblins Zap Mini P.E.K.K.A Prince Magic Archer
Zap Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Prince
Wizard Zap Magic Archer
Wizard Spear Goblins Zap Magic Archer
Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Goblins Mini P.E.K.K.A Prince Electro Wizard
Zap Wizard Prince Electro Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Magic Archer
Zap Prince Magic Archer
Spear Goblins Zap Wizard Magic Archer
Magic Archer Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Prince Electro Wizard Magic Archer
Zap Wizard Magic Archer
Prince Magic Archer
Wizard
Prince
Zap
Zap Wizard Magic Archer
Zap Wizard Electro Wizard Magic Archer
Zap Wizard Prince Magic Archer
Zap Magic Archer
Zap Wizard Electro Wizard Magic Archer
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Electro Wizard Magic Archer
Prince
Wizard Magic Archer
Zap Electro Wizard Spear Goblins Prince Magic Archer
Zap Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Wizard Prince Electro Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Prince
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Prince Electro Wizard Magic Archer
Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: