My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Baby Dragon Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Barbarians Baby Dragon
Zap
Goblins
Barbarian Barrel
Goblins Tesla Barbarians Valkyrie Wizard Executioner
The Log
Goblins Barbarians
Earthquake
Tesla Barbarians
Arrows
Goblins
Royal Delivery
Goblins Barbarians Valkyrie Wizard Baby Dragon Executioner
Fireball
Tesla Barbarians Wizard Baby Dragon Executioner
Poison
Barbarians Wizard Executioner
Lightning
Tesla Valkyrie Wizard Baby Dragon Executioner
Rocket
Barbarians Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tesla Valkyrie Baby Dragon Barbarians Wizard Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Tesla Valkyrie Baby Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Tesla
Barbarians
Valkyrie
Goblins Wizard Baby Dragon Executioner
Wizard
Valkyrie
Baby Dragon
Goblins Valkyrie Electro Giant
Executioner
Valkyrie
Electro Giant
Baby Dragon

Defense Synergies 0 8

Goblins
Tesla Wizard
Tesla
Goblins Valkyrie Wizard Baby Dragon
Barbarians
Valkyrie
Tesla Wizard Baby Dragon Executioner
Wizard
Goblins Tesla Valkyrie
Baby Dragon
Tesla Valkyrie
Executioner
Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Baby Dragon Executioner
Barbarians Goblins Tesla Valkyrie Executioner
Tesla Barbarians Goblins Valkyrie Executioner
Tesla Barbarians Goblins Valkyrie
Barbarians Valkyrie
Goblins Tesla Valkyrie Baby Dragon Executioner
Tesla Wizard Baby Dragon Executioner
Tesla Barbarians Valkyrie Baby Dragon Electro Giant
Tesla Barbarians Goblins
Goblins Tesla Barbarians Valkyrie
Goblins Barbarians Valkyrie Executioner Tesla Wizard Baby Dragon Electro Giant
Tesla Executioner Wizard Baby Dragon
Tesla Barbarians Valkyrie Wizard
Valkyrie Wizard Executioner Goblins Tesla Barbarians Baby Dragon
Barbarians Tesla
Barbarians Tesla Electro Giant
Tesla Barbarians Wizard Goblins Valkyrie Executioner
Tesla Valkyrie Goblins Barbarians Wizard Baby Dragon Executioner
Valkyrie Wizard Baby Dragon Executioner Tesla Barbarians
Barbarians Tesla
Valkyrie Wizard Goblins Tesla Barbarians Baby Dragon Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Tesla Electro Giant
Tesla Valkyrie Wizard Baby Dragon Executioner
Barbarians Goblins Valkyrie
Valkyrie Tesla Barbarians
Barbarians Tesla Valkyrie Executioner
Wizard Executioner Electro Giant Tesla Baby Dragon
Goblins Tesla Barbarians Valkyrie
Tesla Barbarians Valkyrie
Goblins Barbarians Valkyrie Baby Dragon
Tesla Barbarians
Tesla Barbarians Valkyrie
Barbarians Valkyrie Electro Giant
Barbarians Tesla Valkyrie Wizard Executioner
Wizard Tesla Barbarians Valkyrie Baby Dragon Executioner Electro Giant
Tesla Barbarians Electro Giant Goblins Valkyrie Baby Dragon Executioner
Valkyrie Executioner Tesla Barbarians Wizard Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Executioner
Baby Dragon
Barbarians Valkyrie
Wizard Executioner Valkyrie Baby Dragon
Wizard Executioner Electro Giant Baby Dragon
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard
Goblins
Valkyrie Wizard
Wizard Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Valkyrie Wizard Baby Dragon Electro Giant
Baby Dragon
Wizard
Barbarians Baby Dragon
Electro Giant Valkyrie Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon Executioner Electro Giant
Wizard Electro Giant
Wizard
Wizard
Barbarians
Wizard Baby Dragon Executioner
Valkyrie Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Electro Giant
Executioner
Electro Giant Baby Dragon
Executioner
Baby Dragon Executioner Electro Giant
Wizard

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