My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Goblins Tombstone Hog Rider Miner
Zap
Goblins Firecracker Tombstone
Barbarian Barrel
Electro Spirit Goblins Firecracker Tombstone
The Log
Electro Spirit Goblins Firecracker Tombstone Hog Rider
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Electro Spirit Goblins Firecracker Tombstone
Royal Delivery
Electro Spirit Goblins Firecracker Hog Rider Miner
Fireball
Firecracker Tombstone Hog Rider
Poison
Firecracker Tombstone
Lightning
Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Firecracker Tombstone Miner Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Firecracker Tombstone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider Miner
Goblins
Hog Rider Miner
Firecracker
Hog Rider Miner Mega Knight
Tombstone
Fireball
Hog Rider Electro Spirit Miner Mega Knight
Hog Rider
Goblins Firecracker Fireball Electro Spirit Mega Knight
Miner
Goblins Firecracker Electro Spirit Fireball Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Miner

Defense Synergies 0 8

Electro Spirit
Goblins
Firecracker Tombstone
Firecracker
Goblins Tombstone Mega Knight
Tombstone
Goblins Firecracker Fireball
Fireball
Tombstone Miner Mega Knight
Hog Rider
Miner
Fireball Mega Knight
Mega Knight
Firecracker Fireball Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball
Goblins Firecracker Tombstone Mega Knight
Mega Knight Goblins Tombstone
Goblins Firecracker Tombstone Mega Knight
Firecracker Tombstone Fireball Mega Knight
Fireball Electro Spirit Goblins Firecracker Mega Knight
Electro Spirit Firecracker Tombstone Fireball
Electro Spirit Fireball Mega Knight
Goblins Tombstone
Goblins Firecracker Miner Mega Knight
Goblins Electro Spirit Firecracker Tombstone Fireball Mega Knight
Firecracker Fireball
Tombstone Mega Knight Fireball
Fireball Mega Knight Electro Spirit Goblins Firecracker Tombstone
Tombstone Mega Knight
Fireball Mega Knight
Mega Knight Goblins Firecracker Tombstone Fireball
Tombstone Fireball Mega Knight Electro Spirit Goblins Firecracker
Electro Spirit Firecracker Tombstone Fireball Mega Knight
Mega Knight Electro Spirit Goblins Firecracker Fireball
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Tombstone Fireball
Fireball Firecracker Miner Mega Knight
Tombstone Mega Knight Goblins
Mega Knight Fireball
Tombstone Mega Knight
Firecracker Fireball Electro Spirit
Goblins Tombstone Fireball
Mega Knight
Mega Knight Electro Spirit Goblins Firecracker Tombstone Fireball
Tombstone
Mega Knight Tombstone
Mega Knight Fireball
Mega Knight Tombstone Fireball
Firecracker Fireball Mega Knight
Tombstone Electro Spirit Goblins Firecracker Fireball
Mega Knight Electro Spirit Firecracker Fireball
Electro Spirit Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Miner
Fireball Miner
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Electro Spirit
Firecracker
Fireball Firecracker
Fireball Miner Firecracker
Goblins Fireball
Firecracker Miner Fireball
Fireball Firecracker
Firecracker Fireball Miner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Electro Spirit Fireball Mega Knight
Firecracker Fireball Miner
Fireball Miner Mega Knight
Fireball Miner Firecracker
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Fireball Miner Mega Knight
Electro Spirit Firecracker Fireball
Mega Knight
Firecracker Fireball
Electro Spirit Tombstone Fireball
Fireball Firecracker
Fireball
Fireball Miner Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Electro Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Miner Mega Knight
Fireball Firecracker Mega Knight

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