My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Witch Prince P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Prince P.E.K.K.A Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Phoenix
Giant Snowball
Goblins Tombstone Baby Dragon Witch
Zap
Goblins Tombstone Witch Prince
Barbarian Barrel
Goblins Tombstone Witch
The Log
Goblins Tombstone Witch Prince
Earthquake
Tombstone Witch
Arrows
Goblins Tombstone Witch
Royal Delivery
Goblins Baby Dragon Witch Prince P.E.K.K.A
Fireball
Tombstone Baby Dragon Witch
Poison
Tombstone Witch Phoenix
Lightning
Tombstone Baby Dragon Witch Prince Phoenix
Rocket
Witch Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Baby Dragon Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Tombstone Tornado Baby Dragon Phoenix Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Tombstone Tornado Baby Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Tombstone
Tornado
Baby Dragon P.E.K.K.A Witch
Baby Dragon
Tornado Goblins Witch Prince P.E.K.K.A
Witch
Tornado Baby Dragon Prince P.E.K.K.A
Prince
Baby Dragon Witch
P.E.K.K.A
Tornado Baby Dragon Witch
Phoenix

Defense Synergies 1 12

Goblins
Tombstone Phoenix
Tombstone
Goblins Baby Dragon Prince Phoenix
Tornado
P.E.K.K.A Baby Dragon Witch Prince
Baby Dragon
Tombstone Tornado Witch Prince P.E.K.K.A
Witch
Tornado Baby Dragon Prince
Prince
Tombstone Tornado Baby Dragon Witch
P.E.K.K.A
Tornado Baby Dragon
Phoenix
Goblins Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon
P.E.K.K.A Goblins Tombstone Witch Prince Phoenix
Tornado Witch Prince P.E.K.K.A Goblins Tombstone
Witch Prince P.E.K.K.A Goblins Tombstone Phoenix
Tombstone Tornado Prince P.E.K.K.A
Tornado Goblins Baby Dragon
Tornado Tombstone Baby Dragon Witch Phoenix
Baby Dragon P.E.K.K.A Phoenix
Witch P.E.K.K.A Goblins Tombstone Tornado Prince Phoenix
Tornado Goblins Prince Phoenix
Goblins Witch Tombstone Tornado Baby Dragon
Tornado Baby Dragon Witch Phoenix
Tombstone Prince P.E.K.K.A Witch
Goblins Tombstone Tornado Baby Dragon Witch Prince P.E.K.K.A
P.E.K.K.A Tombstone Prince Phoenix
Tornado Prince P.E.K.K.A
Goblins Tombstone Tornado Witch Prince P.E.K.K.A
Tombstone Goblins Tornado Baby Dragon Witch Prince
Tornado Baby Dragon Witch Tombstone
P.E.K.K.A Tornado Prince Phoenix
Goblins Baby Dragon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Witch Prince P.E.K.K.A
Baby Dragon Prince Phoenix
Tombstone P.E.K.K.A Goblins Witch Prince
Prince P.E.K.K.A Tornado Phoenix
P.E.K.K.A Tombstone Witch Prince Phoenix
Tornado Baby Dragon Witch
Prince P.E.K.K.A Goblins Tombstone Witch Phoenix
P.E.K.K.A Prince Phoenix
P.E.K.K.A Goblins Tombstone Tornado Baby Dragon Witch Prince Phoenix
Witch P.E.K.K.A Tombstone Phoenix
P.E.K.K.A Tombstone Witch Prince Phoenix
P.E.K.K.A Tornado Prince Phoenix
Prince P.E.K.K.A Tombstone Witch
Baby Dragon Witch
Tombstone Witch Phoenix Goblins Tornado Baby Dragon Prince P.E.K.K.A
Baby Dragon Witch P.E.K.K.A Phoenix
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon
Baby Dragon
Prince
Baby Dragon
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon
Tornado
Goblins Tornado Prince
Tornado Prince
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon Witch
Baby Dragon
Tornado
Baby Dragon Prince
Tornado Baby Dragon Witch
Baby Dragon Prince
Tornado
Tornado Prince
Baby Dragon
Tornado Baby Dragon Witch
Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch Prince
Tornado Baby Dragon
Tornado Baby Dragon Witch
Witch
P.E.K.K.A Prince
Tombstone Witch Prince
Tornado Baby Dragon Witch
Baby Dragon Prince
Baby Dragon
Tornado
Prince P.E.K.K.A
Tornado Baby Dragon Witch
Tornado Witch
Tornado Baby Dragon Witch Prince
Prince P.E.K.K.A

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