My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Goblins Tombstone Royal Hogs Witch
Zap
Goblins Firecracker Tombstone Royal Hogs Witch
Barbarian Barrel
Electro Spirit Goblins Firecracker Tombstone Bomb Tower Wizard Royal Hogs Witch
The Log
Electro Spirit Goblins Firecracker Tombstone Royal Hogs Witch
Earthquake
Firecracker Tombstone Bomb Tower Royal Hogs Witch
Arrows
Electro Spirit Goblins Firecracker Tombstone Royal Hogs Witch
Royal Delivery
Electro Spirit Goblins Firecracker Wizard Royal Hogs Witch
Fireball
Firecracker Tombstone Bomb Tower Wizard Royal Hogs Witch
Poison
Firecracker Tombstone Bomb Tower Wizard Royal Hogs Witch
Lightning
Tombstone Bomb Tower Wizard Witch
Rocket
Bomb Tower Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Firecracker Tombstone Bomb Tower Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Firecracker Tombstone

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblins
Firecracker
Royal Hogs
Tombstone
Bomb Tower
Wizard
Royal Hogs
Royal Hogs
Firecracker Wizard
Witch

Defense Synergies 0 6

Electro Spirit
Goblins
Firecracker Tombstone Wizard
Firecracker
Goblins Tombstone Bomb Tower
Tombstone
Goblins Firecracker Wizard
Bomb Tower
Firecracker
Wizard
Goblins Tombstone
Royal Hogs
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Wizard
Bomb Tower Goblins Firecracker Tombstone Witch
Bomb Tower Witch Goblins Tombstone
Bomb Tower Witch Goblins Firecracker Tombstone
Firecracker Tombstone Bomb Tower
Electro Spirit Goblins Firecracker Bomb Tower
Electro Spirit Firecracker Tombstone Bomb Tower Wizard Witch
Electro Spirit Bomb Tower
Witch Goblins Tombstone Bomb Tower
Goblins Firecracker
Goblins Witch Electro Spirit Firecracker Tombstone Bomb Tower Wizard
Firecracker Wizard Witch
Tombstone Bomb Tower Wizard Witch
Bomb Tower Wizard Electro Spirit Goblins Firecracker Tombstone Witch
Tombstone Bomb Tower
Bomb Tower
Bomb Tower Wizard Goblins Firecracker Tombstone Witch
Tombstone Bomb Tower Electro Spirit Goblins Firecracker Wizard Witch
Bomb Tower Wizard Witch Electro Spirit Firecracker Tombstone
Bomb Tower
Wizard Electro Spirit Goblins Firecracker Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone Witch
Firecracker Bomb Tower Wizard
Tombstone Goblins Bomb Tower Witch
Tombstone Witch
Firecracker Wizard Electro Spirit Bomb Tower Witch
Goblins Tombstone Bomb Tower Witch
Bomb Tower
Electro Spirit Goblins Firecracker Tombstone Bomb Tower Witch
Witch Tombstone
Tombstone Bomb Tower Witch
Tombstone Bomb Tower Wizard Witch
Wizard Firecracker Bomb Tower Witch
Tombstone Witch Electro Spirit Goblins Firecracker Bomb Tower
Electro Spirit Firecracker Bomb Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker
Firecracker Wizard Electro Spirit Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Goblins
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Witch
Wizard
Firecracker Electro Spirit Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Wizard Witch
Electro Spirit Firecracker Wizard Witch
Wizard
Electro Spirit Firecracker
Firecracker Wizard
Electro Spirit Tombstone Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Firecracker
Electro Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch

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