My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon
Giant Snowball
Goblins Battle Ram Witch Balloon
Zap
Goblins Battle Ram Witch Balloon
Barbarian Barrel
Goblins Valkyrie Battle Ram Witch Electro Wizard
The Log
Goblins Battle Ram Witch
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Valkyrie Battle Ram Witch Balloon Electro Wizard
Fireball
Battle Ram Witch Balloon Electro Wizard
Poison
Witch Balloon Electro Wizard
Lightning
Valkyrie Battle Ram Witch Balloon Electro Wizard
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Valkyrie Battle Ram Electro Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage The Log Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Battle Ram
Valkyrie
Balloon Goblins Battle Ram Witch Electro Wizard
Battle Ram
The Log Goblins Valkyrie Witch Electro Wizard
Rage
Witch Balloon Electro Wizard
Witch
Rage Valkyrie Battle Ram
Balloon
Valkyrie Rage The Log Electro Wizard
The Log
Battle Ram Balloon
Electro Wizard
Valkyrie Battle Ram Rage Balloon

Defense Synergies 0 8

Goblins
The Log Electro Wizard
Valkyrie
Witch The Log Electro Wizard
Battle Ram
Rage
Witch
Valkyrie The Log Electro Wizard
Balloon
The Log
Goblins Valkyrie Witch Electro Wizard
Electro Wizard
Goblins Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Goblins Valkyrie Witch The Log Electro Wizard
Witch Goblins Valkyrie Electro Wizard
Witch Goblins Valkyrie Electro Wizard
Valkyrie The Log
The Log Goblins Valkyrie Electro Wizard
Electro Wizard Witch
Valkyrie The Log Electro Wizard
Witch Goblins
Goblins Valkyrie Electro Wizard
Goblins Valkyrie Witch Electro Wizard The Log
Witch Electro Wizard
Valkyrie Witch The Log Electro Wizard
Valkyrie Goblins Witch The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Goblins Valkyrie Witch Electro Wizard
Goblins Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Electro Wizard
Electro Wizard
Valkyrie Goblins Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Witch Electro Wizard
Electro Wizard Valkyrie The Log
Goblins Valkyrie Witch The Log Electro Wizard
Valkyrie The Log Electro Wizard
Valkyrie Witch
Witch Electro Wizard
Goblins Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Goblins Valkyrie Witch The Log
Witch
Valkyrie Witch
Valkyrie The Log Electro Wizard
Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Goblins Valkyrie The Log
Valkyrie Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Witch
Witch The Log
The Log
The Log
Goblins Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
Witch The Log
The Log
The Log Electro Wizard
Valkyrie Witch The Log
The Log
The Log
The Log
The Log Valkyrie Witch
Witch
The Log Witch Electro Wizard
Witch The Log
The Log
Witch Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Witch
Witch Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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