My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Wall Breakers Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Goblins Wall Breakers Miner
Zap
Goblins Wall Breakers
Barbarian Barrel
Goblins Valkyrie Wall Breakers Magic Archer
The Log
Goblins Wall Breakers
Earthquake
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Valkyrie Wall Breakers Miner Magic Archer
Fireball
Wall Breakers Magic Archer
Poison
Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers The Log Tornado Miner Valkyrie Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Wall Breakers The Log Tornado

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Valkyrie
Valkyrie
Wall Breakers Goblins Tornado Magic Archer
Wall Breakers
Valkyrie Miner The Log Mega Knight
Tornado
Magic Archer Valkyrie The Log Mega Knight
The Log
Wall Breakers Tornado Miner Magic Archer Mega Knight
Miner
Goblins Wall Breakers The Log Magic Archer Mega Knight
Magic Archer
Tornado Valkyrie The Log Miner Mega Knight
Mega Knight
Wall Breakers Tornado The Log Miner Magic Archer

Defense Synergies 1 12

Goblins
The Log Magic Archer
Valkyrie
Tornado The Log Magic Archer
Wall Breakers
Tornado
Magic Archer Valkyrie The Log Mega Knight
The Log
Goblins Valkyrie Tornado Miner Magic Archer Mega Knight
Miner
The Log Mega Knight
Magic Archer
Tornado Goblins Valkyrie The Log Mega Knight
Mega Knight
Tornado The Log Miner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer
Goblins Valkyrie The Log Mega Knight
Tornado Mega Knight Goblins Valkyrie
Goblins Valkyrie Mega Knight
Valkyrie Tornado The Log Mega Knight
Tornado The Log Goblins Valkyrie Magic Archer Mega Knight
Tornado Magic Archer
Valkyrie The Log Magic Archer Mega Knight
Goblins Tornado
Tornado Goblins Valkyrie Miner Mega Knight
Goblins Valkyrie Tornado The Log Magic Archer Mega Knight
Tornado Magic Archer
Mega Knight Valkyrie The Log
Valkyrie Mega Knight Goblins Tornado The Log Magic Archer
Mega Knight
Tornado The Log Mega Knight
Mega Knight Goblins Valkyrie Tornado
Valkyrie Mega Knight Goblins Tornado The Log Magic Archer
Valkyrie Tornado The Log Magic Archer Mega Knight
Tornado
Valkyrie Mega Knight Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblins
Valkyrie The Log Miner Magic Archer Mega Knight
Mega Knight Goblins Valkyrie The Log
Valkyrie Mega Knight Tornado The Log
Valkyrie Mega Knight
Tornado Magic Archer
Goblins Valkyrie
Mega Knight Valkyrie
Mega Knight Goblins Valkyrie Tornado The Log Magic Archer
Mega Knight Valkyrie
Mega Knight Valkyrie Tornado The Log
Mega Knight Valkyrie
Valkyrie Magic Archer Mega Knight
Goblins Valkyrie Tornado The Log Magic Archer
Valkyrie Mega Knight The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
Tornado The Log Miner Magic Archer
The Log Miner Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer Mega Knight
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Miner Tornado
Goblins Tornado
Miner Valkyrie Tornado The Log Magic Archer
Tornado Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Tornado
The Log Magic Archer Mega Knight
Valkyrie Tornado The Log Miner Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Tornado
Tornado The Log
The Log
Tornado The Log Valkyrie Magic Archer Mega Knight
The Log Miner Tornado Magic Archer
Tornado The Log Miner Magic Archer Mega Knight
Miner Tornado The Log Magic Archer
Tornado Magic Archer
The Log Miner Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
Tornado Magic Archer
The Log
Miner Valkyrie Magic Archer Mega Knight
The Log Magic Archer
Tornado
Mega Knight
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Miner Magic Archer Mega Knight
Mega Knight

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