My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Giant Skeleton Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton Bandit
Giant Snowball
Goblins Baby Dragon
Zap
Goblins Prince Bandit
Barbarian Barrel
Goblins Wizard Giant Skeleton Ice Wizard Bandit Electro Wizard
The Log
Goblins Prince Giant Skeleton Bandit
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Wizard Baby Dragon Prince Giant Skeleton Ice Wizard Bandit Electro Wizard
Fireball
Wizard Baby Dragon Ice Wizard Bandit Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Wizard Baby Dragon Prince Ice Wizard Bandit Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Wizard Bandit Baby Dragon Electro Wizard Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Ice Wizard Bandit Baby Dragon

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Wizard
Prince Giant Skeleton Bandit
Baby Dragon
Goblins Prince Giant Skeleton Ice Wizard Bandit Electro Wizard
Prince
Wizard Baby Dragon Ice Wizard Electro Wizard
Giant Skeleton
Wizard Baby Dragon Ice Wizard Bandit Electro Wizard
Ice Wizard
Baby Dragon Prince Giant Skeleton Bandit
Bandit
Wizard Baby Dragon Giant Skeleton Ice Wizard Electro Wizard
Electro Wizard
Baby Dragon Prince Giant Skeleton Bandit

Defense Synergies 1 19

Goblins
Wizard Giant Skeleton Ice Wizard Bandit Electro Wizard
Wizard
Goblins Prince Giant Skeleton Ice Wizard Bandit Electro Wizard
Baby Dragon
Ice Wizard Prince Giant Skeleton Bandit
Prince
Wizard Baby Dragon Ice Wizard Electro Wizard
Giant Skeleton
Goblins Wizard Baby Dragon Ice Wizard Electro Wizard
Ice Wizard
Baby Dragon Goblins Wizard Prince Giant Skeleton Bandit
Bandit
Goblins Wizard Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
Goblins Wizard Prince Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Wizard
Goblins Prince Ice Wizard Bandit Electro Wizard
Prince Goblins Giant Skeleton Ice Wizard Bandit Electro Wizard
Prince Goblins Ice Wizard Bandit Electro Wizard
Prince Giant Skeleton
Goblins Baby Dragon Ice Wizard Bandit Electro Wizard
Electro Wizard Wizard Baby Dragon Ice Wizard
Baby Dragon Giant Skeleton Bandit Electro Wizard
Goblins Prince Ice Wizard
Goblins Prince Giant Skeleton Ice Wizard Bandit Electro Wizard
Goblins Ice Wizard Electro Wizard Wizard Baby Dragon Giant Skeleton Bandit
Wizard Baby Dragon Ice Wizard Electro Wizard
Prince Wizard Giant Skeleton Ice Wizard Bandit Electro Wizard
Wizard Goblins Baby Dragon Prince Electro Wizard
Prince Bandit Electro Wizard
Prince Bandit Electro Wizard
Wizard Goblins Prince Electro Wizard
Goblins Wizard Baby Dragon Prince Ice Wizard Bandit Electro Wizard
Wizard Baby Dragon Giant Skeleton Ice Wizard Bandit Electro Wizard
Prince Electro Wizard
Wizard Goblins Baby Dragon Prince Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Prince Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Wizard Baby Dragon Prince
Giant Skeleton Bandit Goblins Prince Electro Wizard
Prince Giant Skeleton Bandit Electro Wizard
Giant Skeleton Prince Bandit
Wizard Baby Dragon Ice Wizard Electro Wizard
Prince Goblins Giant Skeleton Ice Wizard Bandit Electro Wizard
Giant Skeleton Prince
Giant Skeleton Electro Wizard Goblins Baby Dragon Prince Bandit
Prince Giant Skeleton
Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Wizard Bandit
Wizard Baby Dragon
Electro Wizard Goblins Baby Dragon Prince Giant Skeleton
Wizard Baby Dragon Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton Bandit
Baby Dragon Ice Wizard Bandit Electro Wizard
Baby Dragon Giant Skeleton Bandit
Prince Giant Skeleton
Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard Bandit
Goblins Prince Electro Wizard
Wizard Prince Bandit Electro Wizard
Wizard Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Prince
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Wizard Baby Dragon Prince Bandit Electro Wizard
Wizard Baby Dragon
Baby Dragon Prince Giant Skeleton
Wizard
Prince
Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon Ice Wizard Bandit Electro Wizard
Wizard Baby Dragon Prince Bandit
Baby Dragon Bandit
Wizard Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Wizard
Wizard Bandit
Electro Wizard
Prince Giant Skeleton
Wizard
Electro Wizard Prince Bandit
Wizard Baby Dragon Ice Wizard Electro Wizard
Wizard Baby Dragon Prince Electro Wizard
Wizard Baby Dragon
Giant Skeleton
Prince
Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Baby Dragon Prince Giant Skeleton Bandit Electro Wizard

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