My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Night Witch Ram Rider
Giant Snowball
Goblins Skeleton Dragons Goblin Drill Night Witch Ram Rider
Zap
Goblins Goblin Drill Night Witch Ram Rider
Barbarian Barrel
Electro Spirit Goblins Wizard Goblin Drill Night Witch
The Log
Electro Spirit Goblins Goblin Drill Ram Rider
Earthquake
Goblin Drill
Arrows
Electro Spirit Goblins Skeleton Dragons Goblin Drill Night Witch
Royal Delivery
Electro Spirit Goblins Skeleton Dragons Wizard Goblin Drill Night Witch Ram Rider
Fireball
Skeleton Dragons Wizard Goblin Drill Night Witch Ram Rider
Poison
Skeleton Dragons Wizard Goblin Drill Night Witch
Lightning
Skeleton Dragons Wizard Night Witch Ram Rider
Rocket
Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Skeleton Dragons Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Drill Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Earthquake Skeleton Dragons Goblin Drill Night Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblins Earthquake Skeleton Dragons

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Ram Rider
Goblins
Goblin Drill
Skeleton Dragons
Ram Rider
Earthquake
Ram Rider
Wizard
Ram Rider
Goblin Drill
Electro Spirit Goblins
Night Witch
Ram Rider
Electro Spirit Skeleton Dragons Earthquake Wizard

Defense Synergies 0 6

Electro Spirit
Goblin Drill
Goblins
Skeleton Dragons Wizard Night Witch
Skeleton Dragons
Goblins Earthquake Night Witch
Earthquake
Skeleton Dragons
Wizard
Goblins
Goblin Drill
Electro Spirit
Night Witch
Goblins Skeleton Dragons
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Dragons Wizard Ram Rider
Goblins Skeleton Dragons Goblin Drill Night Witch Ram Rider
Ram Rider Goblins Skeleton Dragons Goblin Drill Night Witch
Night Witch Goblins Skeleton Dragons Goblin Drill Ram Rider
Earthquake
Electro Spirit Goblins Skeleton Dragons Earthquake Night Witch
Skeleton Dragons Ram Rider Electro Spirit Wizard Night Witch
Earthquake Electro Spirit Skeleton Dragons Ram Rider
Goblins Goblin Drill Night Witch
Goblins Night Witch
Goblins Skeleton Dragons Electro Spirit Earthquake Wizard Goblin Drill Night Witch Ram Rider
Skeleton Dragons Wizard Night Witch Ram Rider
Goblin Drill Night Witch Skeleton Dragons Earthquake Wizard Ram Rider
Wizard Electro Spirit Goblins Skeleton Dragons Earthquake Goblin Drill Night Witch
Goblin Drill Ram Rider
Goblin Drill Ram Rider
Wizard Goblins Skeleton Dragons Goblin Drill Night Witch
Electro Spirit Goblins Skeleton Dragons Wizard Goblin Drill Night Witch Ram Rider
Earthquake Wizard Goblin Drill Electro Spirit Skeleton Dragons Ram Rider
Goblin Drill Ram Rider
Skeleton Dragons Wizard Electro Spirit Goblins Earthquake Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Skeleton Dragons Wizard
Goblins Ram Rider
Night Witch Ram Rider
Goblin Drill Night Witch Ram Rider
Skeleton Dragons Wizard Electro Spirit Ram Rider
Goblins Night Witch Ram Rider
Electro Spirit Goblins Skeleton Dragons
Skeleton Dragons Goblin Drill
Wizard Night Witch Ram Rider
Wizard Skeleton Dragons
Electro Spirit Goblins Skeleton Dragons Goblin Drill Night Witch
Electro Spirit Skeleton Dragons Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons Goblin Drill
Skeleton Dragons Ram Rider
Earthquake Skeleton Dragons Goblin Drill
Earthquake Skeleton Dragons
Wizard Skeleton Dragons Earthquake
Skeleton Dragons Wizard Electro Spirit Ram Rider
Skeleton Dragons Earthquake Wizard
Earthquake Skeleton Dragons Wizard Ram Rider
Skeleton Dragons Wizard Ram Rider
Goblins Night Witch
Skeleton Dragons Earthquake Wizard Ram Rider
Skeleton Dragons Wizard
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Wizard Goblin Drill
Earthquake Skeleton Dragons Wizard
Earthquake
Skeleton Dragons Night Witch
Skeleton Dragons Earthquake Wizard
Skeleton Dragons Earthquake Wizard
Skeleton Dragons Earthquake Night Witch
Skeleton Dragons Wizard
Earthquake Skeleton Dragons Goblin Drill
Earthquake Electro Spirit Skeleton Dragons Wizard
Skeleton Dragons Earthquake Wizard Ram Rider
Skeleton Dragons Wizard Ram Rider
Skeleton Dragons
Skeleton Dragons Wizard Night Witch
Electro Spirit Skeleton Dragons Wizard
Night Witch
Skeleton Dragons Earthquake Wizard Night Witch
Electro Spirit Skeleton Dragons
Earthquake Wizard
Earthquake Electro Spirit Night Witch
Skeleton Dragons Wizard Ram Rider
Skeleton Dragons Wizard
Skeleton Dragons Earthquake Wizard
Skeleton Dragons
Electro Spirit Skeleton Dragons
Skeleton Dragons

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