My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Royal Ghost Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers
Zap
Goblins Archers
Barbarian Barrel
Goblins Archers Royal Ghost
The Log
Goblins Archers
Earthquake
Archers
Arrows
Goblins Archers
Royal Delivery
Goblins Archers P.E.K.K.A Royal Ghost
Fireball
Archers
Poison
Archers
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Royal Ghost Poison Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
P.E.K.K.A Goblins Archers Poison Royal Ghost Mega Knight
Archers
Goblins Zap P.E.K.K.A Royal Ghost Mega Knight
Poison
P.E.K.K.A Zap Royal Ghost Mega Knight
P.E.K.K.A
Zap Poison Goblinstein Archers
Royal Ghost
Zap Archers Poison Mega Knight
Mega Knight
Zap Archers Poison Royal Ghost
Goblinstein
P.E.K.K.A

Defense Synergies 2 11

Goblins
Zap Archers Poison
Zap
Mega Knight Goblins Archers Poison P.E.K.K.A Royal Ghost
Archers
Goblins Zap P.E.K.K.A Mega Knight
Poison
Goblins Zap Mega Knight
P.E.K.K.A
Goblinstein Zap Archers
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Archers Poison Royal Ghost
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Goblins Zap Mega Knight
P.E.K.K.A Mega Knight Goblins Archers
P.E.K.K.A Goblins Mega Knight
Poison P.E.K.K.A Mega Knight
Goblins Zap Archers Royal Ghost Mega Knight
Zap Archers Poison
Zap Poison P.E.K.K.A Mega Knight
P.E.K.K.A Goblins
Goblins Archers Royal Ghost Mega Knight
Goblins Archers Poison Zap Royal Ghost Mega Knight
Zap Archers Poison
P.E.K.K.A Mega Knight Zap
Mega Knight Goblins Zap Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Goblinstein
Mega Knight Goblins Poison P.E.K.K.A
Mega Knight Goblins Zap Archers Royal Ghost
Zap Poison Archers Royal Ghost Mega Knight
P.E.K.K.A
Royal Ghost Mega Knight Goblins Archers Poison P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Archers P.E.K.K.A Royal Ghost
Poison Zap Archers Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Goblins Zap
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight
Poison Goblinstein Zap Archers
P.E.K.K.A Goblins Archers
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Goblinstein Goblins Poison
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Poison
P.E.K.K.A Mega Knight
Archers Mega Knight
Goblins Zap Archers Poison P.E.K.K.A Goblinstein
Poison Mega Knight Zap Archers P.E.K.K.A Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Royal Ghost
Poison
Poison
Poison Zap Mega Knight Goblinstein
Poison Goblinstein Zap
Archers Poison
Poison Zap
Poison Zap
Goblins Poison
Poison Zap
Poison Zap Archers
Poison
Poison
Zap Poison
Zap Poison
Poison Mega Knight
Poison
Zap Archers Poison Mega Knight
Zap Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Poison Mega Knight Goblinstein
Poison Zap Royal Ghost
Zap Poison Mega Knight
Poison Zap
Poison Zap Archers
Zap Poison Goblinstein
Poison Zap Mega Knight
Zap Poison
P.E.K.K.A Mega Knight
Poison
Zap Archers Goblinstein
Poison Zap Archers
Poison Mega Knight
Zap Poison
Zap Poison
P.E.K.K.A Mega Knight
Zap Poison
Zap Poison
Poison Zap Royal Ghost Mega Knight
P.E.K.K.A
Mega Knight
Poison

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