My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker Mortar
Barbarian Barrel
Goblins Firecracker Mortar
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Mortar Hog Rider
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Hog Rider P.E.K.K.A
Fireball
Firecracker Mortar Hog Rider
Poison
Firecracker Mortar
Lightning
Mortar Monk
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Firecracker Mortar Hog Rider Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Goblins Mortar
Arrows
Zap Hog Rider P.E.K.K.A Mortar
Firecracker
Zap Hog Rider Mortar P.E.K.K.A Monk
Mortar
Zap Arrows Firecracker Hog Rider
Hog Rider
Goblins Zap Arrows Firecracker Mortar
P.E.K.K.A
Zap Arrows Firecracker
Monk
Firecracker

Defense Synergies 0 13

Goblins
Zap Firecracker Mortar Monk
Zap
Goblins Arrows Firecracker Mortar P.E.K.K.A
Arrows
Zap Mortar P.E.K.K.A Monk
Firecracker
Goblins Zap Mortar P.E.K.K.A
Mortar
Goblins Zap Arrows Firecracker
Hog Rider
P.E.K.K.A
Zap Arrows Firecracker
Monk
Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar
P.E.K.K.A Goblins Zap Firecracker Mortar Monk
Mortar P.E.K.K.A Goblins
P.E.K.K.A Goblins Firecracker Mortar Monk
Arrows Firecracker P.E.K.K.A Monk
Arrows Goblins Zap Firecracker
Zap Arrows Firecracker Mortar
Zap Arrows P.E.K.K.A Monk
P.E.K.K.A Goblins Mortar
Goblins Firecracker
Goblins Zap Arrows Firecracker
Arrows Zap Firecracker
Mortar P.E.K.K.A Zap
Goblins Zap Arrows Firecracker Mortar P.E.K.K.A
P.E.K.K.A Mortar
Monk Zap Mortar P.E.K.K.A
Goblins Arrows Firecracker Mortar P.E.K.K.A
Arrows Mortar Goblins Zap Firecracker
Zap Arrows Mortar Firecracker
P.E.K.K.A Mortar
Goblins Arrows Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A
Zap Arrows Firecracker Mortar Monk
P.E.K.K.A Goblins Zap
P.E.K.K.A Zap Monk
P.E.K.K.A
Arrows Firecracker Zap Monk
P.E.K.K.A Goblins
P.E.K.K.A
Zap P.E.K.K.A Goblins Firecracker Mortar Monk
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Monk Zap Arrows
P.E.K.K.A
Firecracker
Goblins Zap Firecracker Mortar P.E.K.K.A Monk
Arrows Zap Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Monk
Arrows Firecracker Mortar Monk Zap
Arrows
Arrows Firecracker
Zap Arrows Firecracker Mortar
Arrows Firecracker Zap Monk
Arrows Firecracker Mortar
Arrows Zap Firecracker
Arrows Monk Zap Firecracker Mortar
Goblins
Firecracker Monk Zap Arrows Mortar
Monk Zap Arrows Firecracker
Firecracker Mortar
Arrows Firecracker Mortar Monk
Zap Arrows Firecracker Mortar
Zap Arrows Firecracker Mortar
Arrows Firecracker Mortar
Monk Arrows Mortar
Zap Arrows Firecracker Mortar Monk
Zap Arrows Firecracker Mortar Monk
Monk
Arrows
Monk
Zap Arrows Mortar Monk
Zap Arrows Firecracker Mortar
Arrows Firecracker Mortar Zap Monk
Zap Arrows Mortar Monk
Zap Arrows Firecracker Mortar
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Mortar
Zap Arrows Firecracker Monk
P.E.K.K.A
Arrows Firecracker Monk
Zap
Zap Arrows Firecracker Monk
Arrows
Firecracker
Arrows Zap Firecracker Mortar
Monk Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Mortar Monk

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