My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ram Rider Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblins Ram Rider
Zap
Goblins Firecracker Ram Rider
Barbarian Barrel
Goblins Knight Firecracker
The Log
Goblins Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker
Lightning
Knight Ram Rider Archer Queen
Rocket
Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Knight Firecracker Ram Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Arrows Firecracker Ram Rider Goblins Knight Mega Knight
Arrows
Zap Knight Ram Rider Mega Knight
Knight
Firecracker Zap Arrows Ram Rider Archer Queen
Firecracker
Zap Knight Ram Rider Mega Knight
Ram Rider
Zap Arrows Knight Firecracker Mega Knight Archer Queen
Mega Knight
Zap Arrows Firecracker Ram Rider Archer Queen
Archer Queen
Knight Ram Rider Mega Knight

Defense Synergies 4 11

Goblins
Zap Knight Firecracker Archer Queen
Zap
Mega Knight Goblins Arrows Knight Firecracker Ram Rider Archer Queen
Arrows
Mega Knight Zap Knight
Knight
Firecracker Archer Queen Goblins Zap Arrows
Firecracker
Knight Goblins Zap Mega Knight
Ram Rider
Zap
Mega Knight
Zap Arrows Firecracker
Archer Queen
Knight Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Ram Rider
Goblins Zap Knight Firecracker Ram Rider Mega Knight
Ram Rider Mega Knight Goblins Knight
Goblins Knight Firecracker Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblins Zap Firecracker Mega Knight
Ram Rider Zap Arrows Firecracker
Zap Arrows Ram Rider Mega Knight
Goblins Archer Queen
Knight Goblins Firecracker Mega Knight
Goblins Zap Arrows Knight Firecracker Ram Rider Mega Knight
Arrows Zap Firecracker Ram Rider
Mega Knight Zap Knight Ram Rider
Mega Knight Goblins Zap Arrows Firecracker
Knight Ram Rider Mega Knight
Zap Ram Rider Mega Knight
Mega Knight Goblins Arrows Knight Firecracker
Arrows Mega Knight Goblins Zap Knight Firecracker Ram Rider
Zap Arrows Knight Firecracker Ram Rider Mega Knight
Ram Rider
Mega Knight Goblins Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Zap
Zap Arrows Knight Firecracker Mega Knight
Mega Knight Goblins Zap Knight Ram Rider
Mega Knight Zap Knight Ram Rider
Knight Ram Rider Mega Knight
Arrows Firecracker Zap Ram Rider
Goblins Knight Ram Rider
Mega Knight Knight
Zap Mega Knight Goblins Knight Firecracker
Mega Knight Knight
Mega Knight Zap Arrows Archer Queen
Mega Knight Knight Ram Rider
Firecracker Mega Knight
Goblins Zap Knight Firecracker Archer Queen
Arrows Mega Knight Zap Firecracker Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap Ram Rider
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Ram Rider
Arrows Firecracker
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Goblins
Firecracker Zap Arrows Knight Ram Rider
Zap Arrows Firecracker Archer Queen
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Ram Rider
Zap Arrows Ram Rider Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap
Zap Arrows Firecracker Ram Rider Archer Queen
Arrows
Knight Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows Archer Queen
Firecracker Mega Knight Archer Queen
Zap Firecracker Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker Mega Knight Archer Queen

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