My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Lava Hound
Giant Snowball
Goblins Musketeer Baby Dragon Lava Hound
Zap
Goblins Lava Hound
Barbarian Barrel
Goblins Elite Barbarians Musketeer Valkyrie
The Log
Goblins Elite Barbarians Musketeer
Earthquake
Arrows
Goblins Lava Hound
Royal Delivery
Goblins Elite Barbarians Musketeer Valkyrie Baby Dragon Lava Hound
Fireball
Elite Barbarians Musketeer Baby Dragon Lava Hound
Poison
Musketeer Lava Hound
Lightning
Elite Barbarians Musketeer Valkyrie Baby Dragon
Rocket
Elite Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Musketeer Valkyrie Baby Dragon Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Arrows Musketeer

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie Baby Dragon
Zap
Arrows Elite Barbarians Goblins Musketeer Valkyrie Baby Dragon Lava Hound
Arrows
Zap Elite Barbarians Lava Hound
Elite Barbarians
Zap Arrows Valkyrie
Musketeer
Valkyrie Zap Baby Dragon
Valkyrie
Elite Barbarians Musketeer Goblins Zap Baby Dragon
Baby Dragon
Lava Hound Goblins Zap Musketeer Valkyrie
Lava Hound
Arrows Baby Dragon Zap

Defense Synergies 2 10

Goblins
Zap Musketeer
Zap
Goblins Arrows Elite Barbarians Musketeer Valkyrie Baby Dragon
Arrows
Zap Valkyrie
Elite Barbarians
Valkyrie Zap
Musketeer
Valkyrie Goblins Zap Baby Dragon
Valkyrie
Elite Barbarians Musketeer Zap Arrows Baby Dragon
Baby Dragon
Zap Musketeer Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie Baby Dragon
Elite Barbarians Goblins Zap Musketeer Valkyrie
Goblins Elite Barbarians Musketeer Valkyrie
Elite Barbarians Goblins Musketeer Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Goblins Zap Musketeer Valkyrie Baby Dragon
Musketeer Zap Arrows Baby Dragon
Zap Arrows Musketeer Valkyrie Baby Dragon
Goblins Elite Barbarians Musketeer
Elite Barbarians Goblins Musketeer Valkyrie
Goblins Valkyrie Zap Arrows Musketeer Baby Dragon
Arrows Musketeer Zap Baby Dragon
Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Goblins Zap Arrows Baby Dragon
Elite Barbarians
Zap Elite Barbarians
Goblins Arrows Elite Barbarians Musketeer Valkyrie
Arrows Valkyrie Goblins Zap Elite Barbarians Musketeer Baby Dragon
Zap Arrows Valkyrie Baby Dragon Musketeer
Elite Barbarians Musketeer
Valkyrie Goblins Arrows Elite Barbarians Musketeer Baby Dragon
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Elite Barbarians
Zap Arrows Elite Barbarians Musketeer Valkyrie Baby Dragon
Goblins Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie
Arrows Zap Musketeer Baby Dragon
Goblins Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Goblins Elite Barbarians Valkyrie Baby Dragon
Musketeer
Elite Barbarians Musketeer Valkyrie
Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Musketeer Valkyrie Baby Dragon
Elite Barbarians Goblins Zap Musketeer Valkyrie Baby Dragon
Arrows Valkyrie Zap Elite Barbarians Musketeer Baby Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Baby Dragon
Arrows Zap Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Valkyrie
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Goblins Elite Barbarians Musketeer
Zap Arrows Musketeer Valkyrie
Zap Arrows Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Zap Arrows Elite Barbarians Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Zap Arrows Musketeer Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Zap Arrows Musketeer Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Zap Arrows Musketeer Baby Dragon
Elite Barbarians Zap Arrows Musketeer Baby Dragon
Zap Musketeer
Elite Barbarians
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer
Zap Arrows Musketeer Baby Dragon
Arrows
Musketeer Valkyrie Baby Dragon
Arrows Zap Musketeer Baby Dragon
Zap Arrows
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon

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