My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Electro Dragon Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Battle Ram Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Phoenix
Giant Snowball
Goblins Dart Goblin Battle Ram Electro Dragon
Zap
Goblins Dart Goblin Battle Ram Bandit
Barbarian Barrel
Goblins Dart Goblin Goblin Cage Battle Ram Bandit
The Log
Goblins Dart Goblin Goblin Cage Battle Ram Bandit
Earthquake
Goblin Cage
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Dart Goblin Goblin Cage Battle Ram Electro Dragon Bandit
Fireball
Dart Goblin Goblin Cage Battle Ram Electro Dragon Bandit
Poison
Dart Goblin Goblin Cage Electro Dragon Phoenix
Lightning
Goblin Cage Battle Ram Electro Dragon Bandit Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Dart Goblin Bandit Goblin Cage Battle Ram Phoenix Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Dart Goblin Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Battle Ram Goblins Dart Goblin Goblin Cage Electro Dragon Bandit Phoenix
Dart Goblin
Zap Goblin Cage Battle Ram Electro Dragon Bandit
Goblin Cage
Zap Dart Goblin Battle Ram Bandit
Battle Ram
Zap Bandit Goblins Dart Goblin Goblin Cage
Electro Dragon
Zap Dart Goblin
Bandit
Battle Ram Zap Dart Goblin Goblin Cage
Phoenix
Zap

Defense Synergies 0 17

Goblins
Zap Dart Goblin Goblin Cage Electro Dragon Bandit Phoenix
Zap
Goblins Dart Goblin Goblin Cage Electro Dragon Bandit Phoenix
Dart Goblin
Goblins Zap Goblin Cage Electro Dragon Bandit
Goblin Cage
Goblins Zap Dart Goblin Electro Dragon Bandit Phoenix
Battle Ram
Electro Dragon
Goblins Zap Dart Goblin Goblin Cage
Bandit
Goblins Zap Dart Goblin Goblin Cage
Phoenix
Goblins Zap Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Cage Electro Dragon
Goblins Zap Dart Goblin Goblin Cage Electro Dragon Bandit Phoenix
Goblin Cage Goblins Dart Goblin Electro Dragon Bandit
Goblin Cage Goblins Dart Goblin Electro Dragon Bandit Phoenix
Goblin Cage
Goblins Zap Dart Goblin Electro Dragon Bandit
Dart Goblin Zap Goblin Cage Electro Dragon Phoenix
Zap Dart Goblin Goblin Cage Electro Dragon Bandit Phoenix
Goblins Goblin Cage Phoenix
Goblins Dart Goblin Bandit Phoenix
Goblins Dart Goblin Zap Electro Dragon Bandit
Zap Dart Goblin Electro Dragon Phoenix
Goblin Cage Zap Electro Dragon Bandit
Goblins Zap Dart Goblin Goblin Cage Electro Dragon
Goblin Cage Bandit Phoenix
Zap Goblin Cage Bandit
Goblins Goblin Cage Electro Dragon
Goblin Cage Goblins Zap Dart Goblin Electro Dragon Bandit
Zap Goblin Cage Dart Goblin Electro Dragon Bandit
Dart Goblin Goblin Cage Phoenix
Goblins Dart Goblin Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Goblin Cage Bandit
Bandit Zap Electro Dragon Phoenix
Bandit Goblins Zap Goblin Cage Electro Dragon
Zap Goblin Cage Bandit Phoenix
Goblin Cage Bandit Phoenix
Zap Dart Goblin Electro Dragon
Goblins Dart Goblin Goblin Cage Bandit Phoenix
Goblin Cage Phoenix
Zap Goblin Cage Electro Dragon Goblins Bandit Phoenix
Dart Goblin Goblin Cage Phoenix
Dart Goblin Goblin Cage Electro Dragon Phoenix
Zap Goblin Cage Phoenix
Goblin Cage Bandit
Dart Goblin Goblin Cage Electro Dragon
Electro Dragon Phoenix Goblins Zap Dart Goblin Goblin Cage
Zap Dart Goblin Goblin Cage Electro Dragon Phoenix
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Electro Dragon Bandit
Zap Dart Goblin Electro Dragon Bandit
Dart Goblin Electro Dragon Bandit
Dart Goblin
Zap
Zap Dart Goblin Electro Dragon
Dart Goblin
Zap Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon Bandit
Goblins Electro Dragon
Zap Dart Goblin Electro Dragon Bandit
Zap Dart Goblin Electro Dragon
Dart Goblin Bandit
Dart Goblin Electro Dragon Bandit
Zap Dart Goblin
Zap Dart Goblin Electro Dragon Bandit
Dart Goblin Electro Dragon Bandit
Zap Dart Goblin Electro Dragon Bandit
Zap Dart Goblin Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Dart Goblin Electro Dragon Bandit
Zap Electro Dragon Bandit
Zap Dart Goblin Bandit
Zap Dart Goblin Electro Dragon
Zap Electro Dragon Dart Goblin
Zap Dart Goblin Electro Dragon Bandit
Zap Electro Dragon
Zap Dart Goblin Electro Dragon Bandit
Zap Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Zap Dart Goblin Electro Dragon
Zap
Dart Goblin Electro Dragon
Zap Electro Dragon Dart Goblin
Zap Dart Goblin Electro Dragon
Electro Dragon Zap Dart Goblin Bandit
Dart Goblin Electro Dragon

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