My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Goblin Drill Giant Skeleton
Giant Snowball
Goblins Clone Goblin Drill
Zap
Goblins Firecracker Mortar Clone Goblin Drill
Barbarian Barrel
Goblins Firecracker Mortar Elixir Golem Clone Goblin Drill Giant Skeleton
The Log
Goblins Firecracker Elixir Golem Clone Goblin Drill Giant Skeleton
Earthquake
Firecracker Mortar Elixir Golem Clone Goblin Drill
Arrows
Goblins Firecracker Clone Goblin Drill
Royal Delivery
Goblins Firecracker Elixir Golem Clone Goblin Drill Giant Skeleton
Fireball
Firecracker Mortar Elixir Golem Clone Goblin Drill
Poison
Firecracker Mortar Elixir Golem Clone Goblin Drill
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone Goblin Drill Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Firecracker Elixir Golem Clone Mortar Goblin Drill Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Firecracker Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Goblin Drill
Zap
Firecracker Goblins Mortar Elixir Golem Giant Skeleton
Firecracker
Zap Elixir Golem Mortar Goblin Drill Giant Skeleton
Mortar
Zap Firecracker
Elixir Golem
Firecracker Zap
Clone
Giant Skeleton
Goblin Drill
Goblins Firecracker
Giant Skeleton
Clone Zap Firecracker

Defense Synergies 0 10

Goblins
Zap Firecracker Mortar Giant Skeleton
Zap
Goblins Firecracker Mortar Goblin Drill Giant Skeleton
Firecracker
Goblins Zap Mortar Giant Skeleton
Mortar
Goblins Zap Firecracker
Elixir Golem
Clone
Goblin Drill
Zap
Giant Skeleton
Goblins Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mortar
Goblins Zap Firecracker Mortar Goblin Drill
Mortar Goblins Goblin Drill Giant Skeleton
Goblins Firecracker Mortar Goblin Drill
Firecracker Giant Skeleton
Goblins Zap Firecracker
Zap Firecracker Mortar
Zap Giant Skeleton
Goblins Mortar Goblin Drill
Goblins Firecracker Giant Skeleton
Goblins Zap Firecracker Goblin Drill Giant Skeleton
Zap Firecracker
Mortar Goblin Drill Zap Giant Skeleton
Goblins Zap Firecracker Mortar Goblin Drill
Mortar Goblin Drill
Zap Mortar Goblin Drill
Goblins Firecracker Mortar Goblin Drill
Mortar Goblins Zap Firecracker Goblin Drill
Zap Mortar Goblin Drill Firecracker Giant Skeleton
Mortar Goblin Drill
Goblins Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Giant Skeleton
Zap Firecracker Mortar
Giant Skeleton Goblins Zap
Giant Skeleton Zap
Giant Skeleton Goblin Drill
Firecracker Zap
Goblins Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Goblins Firecracker Mortar
Goblin Drill
Giant Skeleton
Zap Giant Skeleton
Giant Skeleton
Firecracker
Goblins Zap Firecracker Mortar Goblin Drill Giant Skeleton
Zap Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Goblin Drill Giant Skeleton
Firecracker Mortar Zap
Goblin Drill Giant Skeleton
Firecracker Giant Skeleton
Zap Firecracker Mortar
Firecracker Zap
Firecracker Mortar
Zap Firecracker
Zap Firecracker Mortar
Goblins
Firecracker Zap Mortar
Zap Firecracker
Firecracker Mortar
Firecracker Mortar
Zap Firecracker Mortar
Zap Firecracker Mortar Goblin Drill
Firecracker Mortar
Mortar
Zap Firecracker Mortar
Zap Firecracker Mortar
Giant Skeleton
Zap Mortar Goblin Drill
Zap Firecracker Mortar
Firecracker Mortar Zap
Zap Mortar
Zap Firecracker Mortar
Zap Firecracker
Zap Firecracker
Zap Mortar
Zap Firecracker
Giant Skeleton
Firecracker
Zap
Zap Firecracker
Firecracker
Zap Firecracker Mortar
Zap Giant Skeleton
Firecracker
Zap Firecracker Giant Skeleton
Firecracker Zap
Zap Firecracker Mortar Giant Skeleton

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