My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Bandit Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Bandit Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Mighty Miner
Giant Snowball
Goblins Battle Ram Mighty Miner
Zap
Goblins Firecracker Battle Ram Bandit Mighty Miner
Barbarian Barrel
Goblins Firecracker Battle Ram Bandit
The Log
Goblins Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Battle Ram Bandit
Fireball
Firecracker Battle Ram Bandit Mighty Miner
Poison
Firecracker
Lightning
Battle Ram Bandit Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Firecracker Bandit Battle Ram Poison Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Firecracker Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Firecracker Battle Ram Goblins Poison Bandit Mega Knight Mighty Miner
Firecracker
Zap Battle Ram Bandit Mega Knight
Battle Ram
Zap Poison Bandit Goblins Firecracker
Poison
Battle Ram Zap Mega Knight
Bandit
Battle Ram Zap Firecracker Mega Knight
Mega Knight
Zap Firecracker Poison Bandit
Mighty Miner
Zap

Defense Synergies 1 12

Goblins
Zap Firecracker Poison Bandit
Zap
Mega Knight Goblins Firecracker Poison Bandit Mighty Miner
Firecracker
Goblins Zap Bandit Mega Knight
Battle Ram
Poison
Goblins Zap Mega Knight
Bandit
Goblins Zap Firecracker Mega Knight
Mega Knight
Zap Firecracker Poison Bandit
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Goblins Zap Firecracker Bandit Mega Knight
Mega Knight Goblins Bandit
Goblins Firecracker Bandit Mega Knight
Firecracker Poison Mega Knight
Goblins Zap Firecracker Bandit Mega Knight
Zap Firecracker Poison
Zap Poison Bandit Mega Knight
Mighty Miner Goblins
Goblins Firecracker Bandit Mega Knight
Goblins Poison Zap Firecracker Bandit Mega Knight
Zap Firecracker Poison
Mega Knight Zap Bandit
Mega Knight Goblins Zap Firecracker Poison
Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Goblins Firecracker Poison
Mega Knight Goblins Zap Firecracker Bandit
Zap Poison Firecracker Bandit Mega Knight
Mega Knight Goblins Firecracker Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Bandit
Poison Bandit Zap Firecracker Mega Knight
Bandit Mega Knight Goblins Zap
Mega Knight Zap Bandit
Bandit Mega Knight Mighty Miner
Firecracker Poison Zap
Goblins Bandit
Mega Knight Mighty Miner
Zap Mega Knight Goblins Firecracker Poison Bandit
Mega Knight
Mega Knight Zap Poison
Mega Knight Bandit
Firecracker Mega Knight
Goblins Zap Firecracker Poison Mighty Miner
Poison Mega Knight Zap Firecracker Mighty Miner
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit
Firecracker Poison Zap Bandit
Poison Bandit
Firecracker Poison
Poison Zap Firecracker Mega Knight
Firecracker Poison Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker Bandit
Goblins Poison
Firecracker Poison Zap Bandit
Poison Zap Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Zap Firecracker Poison
Zap Firecracker Poison Bandit
Firecracker Poison Bandit Mega Knight
Poison
Zap Firecracker Poison Bandit Mega Knight
Zap Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Zap Poison
Zap Firecracker Poison Mega Knight
Firecracker Poison Zap Bandit
Zap Poison Bandit Mega Knight
Poison Zap Firecracker Bandit
Poison Zap Firecracker
Zap Firecracker Poison
Poison Zap Bandit Mega Knight
Zap Firecracker Poison
Mighty Miner Mega Knight
Firecracker Poison
Zap Bandit
Poison Zap Firecracker
Poison Firecracker Mega Knight
Zap Firecracker Poison
Zap Poison
Firecracker Mega Knight
Zap Firecracker Poison
Firecracker Zap Poison
Poison Zap Firecracker Bandit Mega Knight
Firecracker Mega Knight

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