My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Golem Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Firecracker Royal Ghost Magic Archer
The Log
Goblins Firecracker
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Royal Ghost Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Firecracker Tornado Royal Ghost Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Firecracker Tornado Goblins Golem The Log Royal Ghost Magic Archer
Firecracker
Zap Tornado Golem
Tornado
Zap Magic Archer Firecracker Golem The Log
Golem
Zap Firecracker Tornado The Log Magic Archer
The Log
Zap Tornado Golem Magic Archer
Royal Ghost
Zap Magic Archer
Magic Archer
Tornado Zap Golem The Log Royal Ghost

Defense Synergies 2 13

Goblins
Zap Firecracker The Log Magic Archer
Zap
Goblins Firecracker Tornado The Log Royal Ghost Magic Archer
Firecracker
The Log Goblins Zap Tornado
Tornado
Magic Archer Zap Firecracker The Log
Golem
The Log
Firecracker Goblins Zap Tornado Royal Ghost Magic Archer
Royal Ghost
Zap The Log
Magic Archer
Tornado Goblins Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Magic Archer
Goblins Zap Firecracker The Log
Tornado Goblins
Goblins Firecracker
Firecracker Tornado The Log
Tornado The Log Goblins Zap Firecracker Royal Ghost Magic Archer
Tornado Zap Firecracker Magic Archer
Zap The Log Magic Archer
Goblins Tornado
Tornado Goblins Firecracker Royal Ghost
Goblins Zap Firecracker Tornado The Log Royal Ghost Magic Archer
Zap Firecracker Tornado Magic Archer
Zap The Log
Goblins Zap Firecracker Tornado The Log Royal Ghost Magic Archer
Tornado Zap The Log
Goblins Firecracker Tornado
Goblins Zap Firecracker Tornado The Log Royal Ghost Magic Archer
Zap Tornado The Log Firecracker Royal Ghost Magic Archer
Tornado
Royal Ghost Goblins Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Royal Ghost
Zap Firecracker The Log Royal Ghost Magic Archer
Goblins Zap The Log
Zap Tornado The Log
Firecracker Zap Tornado Magic Archer
Goblins
Zap Goblins Firecracker Tornado The Log Magic Archer
Zap Tornado The Log
Firecracker Magic Archer
Goblins Zap Firecracker Tornado The Log Magic Archer
Zap Firecracker The Log Royal Ghost Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log Royal Ghost
Firecracker Zap Tornado The Log Royal Ghost Magic Archer
The Log Magic Archer
Firecracker The Log
Zap Firecracker The Log Magic Archer
Firecracker Zap Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Zap Firecracker Tornado Magic Archer
The Log Zap Firecracker Tornado
Goblins Tornado
Firecracker Zap Tornado The Log Magic Archer
Zap Firecracker Tornado Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Tornado
Zap Firecracker The Log Magic Archer
Zap Firecracker Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
Zap The Log
Zap Firecracker Tornado The Log Magic Archer
Firecracker The Log Zap Tornado Royal Ghost Magic Archer
Zap Tornado The Log Magic Archer
Zap Firecracker Tornado The Log Magic Archer
Zap Firecracker Tornado Magic Archer
Zap Firecracker
Zap The Log Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Magic Archer
Zap Magic Archer
Zap Firecracker Tornado Magic Archer
The Log
Firecracker Magic Archer
The Log Zap Firecracker Magic Archer
Zap Tornado
Firecracker
Zap Firecracker Tornado The Log Magic Archer
Firecracker Zap Tornado Magic Archer
Zap Firecracker Tornado The Log Royal Ghost Magic Archer
Firecracker

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