My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblins Musketeer
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Firecracker Elite Barbarians Musketeer
The Log
Goblins Firecracker Elite Barbarians Musketeer
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Elite Barbarians Musketeer
Fireball
Firecracker Elite Barbarians Musketeer
Poison
Firecracker Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Rage The Log Firecracker Musketeer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Zap Rage The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Firecracker Elite Barbarians Goblins Musketeer The Log Mega Knight
Firecracker
Zap Elite Barbarians Mega Knight
Elite Barbarians
Zap Rage Firecracker The Log Mega Knight
Musketeer
Zap The Log Mega Knight
Rage
Elite Barbarians
The Log
Zap Elite Barbarians Musketeer Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Musketeer The Log

Defense Synergies 3 14

Goblins
Zap Firecracker Musketeer The Log
Zap
Mega Knight Goblins Firecracker Elite Barbarians Musketeer The Log
Firecracker
The Log Goblins Zap Musketeer Mega Knight
Elite Barbarians
Zap The Log Mega Knight
Musketeer
The Log Goblins Zap Firecracker Mega Knight
Rage
The Log
Firecracker Musketeer Goblins Zap Elite Barbarians Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer The Log
Elite Barbarians Goblins Zap Firecracker Musketeer The Log Mega Knight
Mega Knight Goblins Elite Barbarians Musketeer
Elite Barbarians Goblins Firecracker Musketeer Mega Knight
Firecracker Elite Barbarians The Log Mega Knight
The Log Goblins Zap Firecracker Musketeer Mega Knight
Musketeer Zap Firecracker
Zap Musketeer The Log Mega Knight
Goblins Elite Barbarians Musketeer
Elite Barbarians Goblins Firecracker Musketeer Mega Knight
Goblins Zap Firecracker Musketeer The Log Mega Knight
Musketeer Zap Firecracker
Mega Knight Zap Elite Barbarians Musketeer The Log
Mega Knight Goblins Zap Firecracker The Log
Elite Barbarians Mega Knight
Zap Elite Barbarians The Log Mega Knight
Mega Knight Goblins Firecracker Elite Barbarians Musketeer
Mega Knight Goblins Zap Firecracker Elite Barbarians Musketeer The Log
Zap The Log Firecracker Musketeer Mega Knight
Elite Barbarians Musketeer
Mega Knight Goblins Firecracker Elite Barbarians Musketeer The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap Elite Barbarians
Zap Firecracker Elite Barbarians Musketeer The Log Mega Knight
Mega Knight Goblins Zap Elite Barbarians Musketeer The Log
Mega Knight Zap Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer Mega Knight
Firecracker Zap Musketeer
Goblins Elite Barbarians Musketeer
Mega Knight Elite Barbarians
Zap Mega Knight Goblins Firecracker Elite Barbarians The Log
Musketeer
Mega Knight Elite Barbarians Musketeer
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight
Firecracker Musketeer Mega Knight
Elite Barbarians Goblins Zap Firecracker Musketeer The Log
Mega Knight Zap Firecracker Elite Barbarians Musketeer The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Zap Musketeer The Log
The Log
Firecracker Musketeer The Log
Zap Firecracker The Log Mega Knight
Firecracker Zap Musketeer
Firecracker Musketeer The Log
The Log Zap Firecracker
The Log Zap Firecracker
Goblins Elite Barbarians Musketeer
Firecracker Zap Musketeer The Log
Zap Firecracker Musketeer
Firecracker Elite Barbarians Musketeer The Log
Firecracker Musketeer
Zap Firecracker Elite Barbarians Musketeer The Log
Zap Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Zap Firecracker Musketeer The Log Mega Knight
Zap Firecracker The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Musketeer
Zap Musketeer The Log Mega Knight
Zap Firecracker Musketeer The Log
Elite Barbarians Zap Firecracker Musketeer
Zap Firecracker Musketeer
Elite Barbarians
Zap Musketeer The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Musketeer
Zap Firecracker Musketeer
The Log
Firecracker Musketeer Mega Knight
The Log Zap Firecracker Musketeer
Zap
Firecracker Elite Barbarians Musketeer Mega Knight
Zap Firecracker Elite Barbarians Musketeer The Log
Firecracker Zap Musketeer
Zap Firecracker Musketeer The Log Mega Knight
Firecracker Mega Knight

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