My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Goblins
Zap
Goblins Firecracker Prince
Barbarian Barrel
Goblins Firecracker Elite Barbarians Ice Wizard Electro Wizard
The Log
Goblins Firecracker Elite Barbarians Prince
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Elite Barbarians Prince Ice Wizard Electro Wizard
Fireball
Firecracker Elite Barbarians Ice Wizard Electro Wizard
Poison
Firecracker Ice Wizard Electro Wizard
Lightning
Elite Barbarians Prince Ice Wizard Electro Wizard
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Firecracker Tornado Ice Wizard Electro Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Firecracker Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Firecracker Elite Barbarians Tornado Prince Electro Wizard Goblins Ice Wizard
Firecracker
Zap Elite Barbarians Tornado Prince
Elite Barbarians
Zap Firecracker
Tornado
Zap Firecracker Ice Wizard
Prince
Zap Firecracker Ice Wizard Electro Wizard
Ice Wizard
Zap Tornado Prince
Electro Wizard
Zap Prince

Defense Synergies 2 17

Goblins
Zap Firecracker Ice Wizard Electro Wizard
Zap
Electro Wizard Goblins Firecracker Elite Barbarians Tornado Prince Ice Wizard
Firecracker
Goblins Zap Tornado Prince Ice Wizard Electro Wizard
Elite Barbarians
Zap
Tornado
Ice Wizard Zap Firecracker Prince Electro Wizard
Prince
Zap Firecracker Tornado Ice Wizard Electro Wizard
Ice Wizard
Tornado Goblins Zap Firecracker Prince
Electro Wizard
Zap Goblins Firecracker Tornado Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Elite Barbarians Goblins Zap Firecracker Prince Ice Wizard Electro Wizard
Tornado Prince Goblins Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Prince Goblins Firecracker Ice Wizard Electro Wizard
Firecracker Elite Barbarians Tornado Prince
Tornado Goblins Zap Firecracker Ice Wizard Electro Wizard
Tornado Electro Wizard Zap Firecracker Ice Wizard
Zap Electro Wizard
Goblins Elite Barbarians Tornado Prince Ice Wizard
Elite Barbarians Tornado Goblins Firecracker Prince Ice Wizard Electro Wizard
Goblins Ice Wizard Electro Wizard Zap Firecracker Tornado
Zap Firecracker Tornado Ice Wizard Electro Wizard
Prince Zap Elite Barbarians Ice Wizard Electro Wizard
Goblins Zap Firecracker Tornado Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Tornado Zap Elite Barbarians Prince Electro Wizard
Goblins Firecracker Elite Barbarians Tornado Prince Electro Wizard
Goblins Zap Firecracker Elite Barbarians Tornado Prince Ice Wizard Electro Wizard
Zap Tornado Firecracker Ice Wizard Electro Wizard
Elite Barbarians Tornado Prince Electro Wizard
Goblins Firecracker Elite Barbarians Prince Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Prince Electro Wizard
Electro Wizard Zap Firecracker Elite Barbarians Prince
Goblins Zap Elite Barbarians Prince Electro Wizard
Prince Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians Prince
Firecracker Zap Tornado Ice Wizard Electro Wizard
Prince Goblins Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Prince
Zap Electro Wizard Goblins Firecracker Elite Barbarians Tornado Prince
Elite Barbarians Prince
Zap Elite Barbarians Tornado Prince Electro Wizard
Elite Barbarians Prince
Firecracker
Elite Barbarians Electro Wizard Goblins Zap Firecracker Tornado Prince
Zap Firecracker Elite Barbarians Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado Ice Wizard Electro Wizard
Firecracker Prince
Zap Firecracker
Firecracker Zap Tornado Ice Wizard
Firecracker Tornado
Zap Firecracker Tornado Ice Wizard
Zap Firecracker Tornado
Goblins Elite Barbarians Tornado Prince Electro Wizard
Firecracker Zap Tornado Prince Electro Wizard
Zap Firecracker Tornado
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians Prince
Zap Firecracker
Firecracker
Tornado
Zap Firecracker Prince Electro Wizard
Zap Firecracker Tornado
Prince
Tornado
Tornado Prince
Zap
Zap Firecracker Tornado Ice Wizard
Firecracker Zap Tornado Ice Wizard Electro Wizard
Zap Tornado Prince
Zap Firecracker Tornado
Elite Barbarians Zap Firecracker Tornado Ice Wizard Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Zap
Zap Firecracker Electro Wizard
Prince
Firecracker
Zap Electro Wizard Prince
Zap Firecracker Tornado Ice Wizard Electro Wizard
Firecracker Prince Electro Wizard
Zap Firecracker
Zap Tornado
Firecracker Elite Barbarians Prince
Zap Firecracker Elite Barbarians Tornado Electro Wizard
Firecracker Zap Tornado Electro Wizard
Zap Firecracker Tornado Prince Electro Wizard
Prince
Firecracker

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