My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Mighty Miner
Giant Snowball
Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Mighty Miner
Zap
Goblins Goblin Gang Skeleton Barrel Wall Breakers Mighty Miner
Barbarian Barrel
Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
The Log
Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Royal Delivery
Goblins Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers
Fireball
Goblin Gang Skeleton Barrel Wall Breakers Mighty Miner
Poison
Goblin Gang Skeleton Barrel Royal Recruits
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Royal Recruits Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Wall Breakers Goblin Gang Skeleton Barrel Fireball Mighty Miner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Wall Breakers Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Fireball Goblins Skeleton Barrel Royal Recruits Wall Breakers Mighty Miner
Goblin Gang
Skeleton Barrel Royal Recruits
Skeleton Barrel
Fireball Zap Goblin Gang Royal Recruits Wall Breakers
Royal Recruits
Zap Goblin Gang Skeleton Barrel Wall Breakers
Fireball
Zap Skeleton Barrel Wall Breakers
Wall Breakers
Zap Skeleton Barrel Royal Recruits Fireball
Mighty Miner
Zap

Defense Synergies 1 6

Goblins
Zap
Zap
Fireball Goblins Goblin Gang Skeleton Barrel Mighty Miner
Goblin Gang
Zap Royal Recruits
Skeleton Barrel
Zap Fireball
Royal Recruits
Goblin Gang
Fireball
Zap Skeleton Barrel
Wall Breakers
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Royal Recruits Fireball
Goblins Zap Goblin Gang Royal Recruits
Goblin Gang Goblins Royal Recruits
Royal Recruits Goblins Goblin Gang
Royal Recruits Fireball
Goblin Gang Fireball Goblins Zap
Zap Goblin Gang Fireball
Zap Skeleton Barrel Royal Recruits Fireball
Mighty Miner Goblins Goblin Gang Royal Recruits
Goblin Gang Goblins Royal Recruits
Goblins Goblin Gang Zap Royal Recruits Fireball
Zap Goblin Gang Fireball
Royal Recruits Zap Goblin Gang Fireball
Fireball Goblins Zap Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Zap Goblin Gang Royal Recruits Fireball
Goblins Goblin Gang Royal Recruits Fireball
Fireball Goblins Zap Goblin Gang Royal Recruits
Zap Royal Recruits Fireball
Royal Recruits
Goblin Gang Royal Recruits Goblins Fireball
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Goblins Zap Fireball
Fireball Zap Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Goblins Zap
Goblin Gang Royal Recruits Zap Fireball
Royal Recruits Goblin Gang Mighty Miner
Fireball Zap Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Goblins Fireball
Mighty Miner Royal Recruits
Zap Royal Recruits Goblins Fireball
Royal Recruits Goblin Gang
Royal Recruits
Royal Recruits Zap Fireball
Royal Recruits Goblin Gang Fireball
Royal Recruits Fireball
Goblin Gang Royal Recruits Goblins Zap Fireball Mighty Miner
Zap Royal Recruits Fireball Mighty Miner
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Royal Recruits
Fireball Zap Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Royal Recruits Fireball
Fireball Zap
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Goblins Goblin Gang Fireball
Zap Skeleton Barrel Royal Recruits Fireball
Fireball Zap
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Skeleton Barrel Royal Recruits Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Fireball
Fireball
Zap Skeleton Barrel Royal Recruits Fireball
Zap Fireball
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Zap Fireball
Zap Skeleton Barrel Fireball
Fireball
Zap Fireball
Zap Fireball
Mighty Miner
Fireball
Zap Skeleton Barrel Goblin Gang Royal Recruits Fireball
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Skeleton Barrel Fireball
Zap Fireball
Royal Recruits
Zap Goblin Gang Royal Recruits Fireball
Zap Fireball
Zap Skeleton Barrel Royal Recruits Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: