My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Mini P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblins Goblin Gang
Zap
Goblins Goblin Gang
Barbarian Barrel
Goblins Knight Goblin Gang Wizard Royal Ghost
The Log
Goblins Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Knight Goblin Gang Mini P.E.K.K.A Wizard Royal Ghost
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Goblin Gang Royal Ghost Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Goblin Gang

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Goblins Knight Mini P.E.K.K.A Royal Ghost Mega Knight
Knight
Goblin Gang Zap Wizard
Goblin Gang
Knight Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A
Zap Goblin Gang Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Zap Goblin Gang Wizard Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Wizard Royal Ghost

Defense Synergies 3 14

Goblins
Zap Knight Wizard
Zap
Mini P.E.K.K.A Mega Knight Goblins Knight Goblin Gang Royal Ghost
Knight
Goblin Gang Goblins Zap Mini P.E.K.K.A Wizard
Goblin Gang
Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Goblin Gang Wizard Royal Ghost
Wizard
Goblins Knight Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Zap Mini P.E.K.K.A Wizard Mega Knight
Mega Knight
Zap Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Mini P.E.K.K.A Goblins Zap Knight Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Goblins Knight
Mini P.E.K.K.A Goblins Knight Goblin Gang Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Goblins Zap Royal Ghost Mega Knight
Zap Goblin Gang Wizard
Zap Mega Knight
Mini P.E.K.K.A Goblins Goblin Gang
Knight Goblin Gang Goblins Mini P.E.K.K.A Royal Ghost Mega Knight
Goblins Goblin Gang Zap Knight Wizard Royal Ghost Mega Knight
Zap Goblin Gang Wizard
Mini P.E.K.K.A Mega Knight Zap Knight Goblin Gang Wizard
Wizard Mega Knight Goblins Zap Goblin Gang Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Knight Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Goblins Knight Goblin Gang Mini P.E.K.K.A
Mega Knight Goblins Zap Knight Goblin Gang Wizard Royal Ghost
Zap Wizard Knight Royal Ghost Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Royal Ghost Mega Knight Goblins Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Mega Knight Goblins Zap Royal Ghost
Zap Knight Goblin Gang Mini P.E.K.K.A Wizard Royal Ghost Mega Knight
Goblin Gang Mega Knight Goblins Zap Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Zap Knight
Knight Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Goblins Knight
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Goblins Knight Mini P.E.K.K.A
Goblin Gang
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Knight Goblin Gang Wizard
Wizard Mega Knight
Goblin Gang Goblins Zap Knight Mini P.E.K.K.A
Mega Knight Zap Mini P.E.K.K.A Wizard Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Zap Royal Ghost
Knight
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Goblins Goblin Gang Mini P.E.K.K.A
Zap Knight Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Royal Ghost
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang
Zap Wizard
Knight Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang
Zap
Zap Royal Ghost Mega Knight
Wizard Mega Knight

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