My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblins Goblin Gang Hog Rider Skeleton Army Baby Dragon
Zap
Goblins Goblin Gang Skeleton Army
Barbarian Barrel
Goblins Knight Goblin Gang Valkyrie Skeleton Army
The Log
Goblins Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblins Goblin Gang Skeleton Army
Royal Delivery
Goblins Knight Goblin Gang Valkyrie Hog Rider Skeleton Army Baby Dragon
Fireball
Goblin Gang Hog Rider Skeleton Army Baby Dragon
Poison
Goblin Gang Skeleton Army
Lightning
Knight Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Goblin Gang Skeleton Army Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie Baby Dragon
Zap
Hog Rider Goblins Knight Valkyrie Baby Dragon
Knight
Goblin Gang Hog Rider Baby Dragon Zap
Goblin Gang
Knight Hog Rider Valkyrie Baby Dragon
Valkyrie
Hog Rider Goblins Zap Goblin Gang Baby Dragon
Hog Rider
Goblins Zap Knight Goblin Gang Valkyrie Baby Dragon
Skeleton Army
Baby Dragon
Knight Goblins Zap Goblin Gang Valkyrie Hog Rider

Defense Synergies 1 12

Goblins
Zap Knight
Zap
Goblins Knight Goblin Gang Valkyrie Skeleton Army Baby Dragon
Knight
Goblin Gang Goblins Zap Skeleton Army Baby Dragon
Goblin Gang
Knight Zap Valkyrie Skeleton Army
Valkyrie
Zap Goblin Gang Baby Dragon
Hog Rider
Skeleton Army
Zap Knight Goblin Gang
Baby Dragon
Zap Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Baby Dragon
Skeleton Army Goblins Zap Knight Goblin Gang Valkyrie
Goblin Gang Skeleton Army Goblins Knight Valkyrie
Skeleton Army Goblins Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Goblins Zap Valkyrie Baby Dragon
Zap Goblin Gang Baby Dragon
Zap Valkyrie Baby Dragon
Goblins Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Goblins Valkyrie
Goblins Goblin Gang Valkyrie Skeleton Army Zap Knight Baby Dragon
Zap Goblin Gang Baby Dragon
Skeleton Army Zap Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Goblins Zap Goblin Gang Baby Dragon
Skeleton Army Knight Goblin Gang
Skeleton Army Zap Goblin Gang
Goblins Knight Goblin Gang Valkyrie Skeleton Army
Goblins Zap Knight Goblin Gang Valkyrie Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Knight
Goblin Gang Valkyrie Skeleton Army Goblins Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army Goblins Zap
Zap Knight Goblin Gang Valkyrie Baby Dragon
Goblin Gang Skeleton Army Goblins Zap Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Knight
Knight Goblin Gang Valkyrie Skeleton Army
Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Goblins Knight Valkyrie
Knight Valkyrie Skeleton Army
Zap Goblins Knight Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Knight Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Goblins Zap Knight Valkyrie Baby Dragon
Valkyrie Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight Valkyrie
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblins Goblin Gang
Zap Knight Valkyrie
Zap Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Zap
Zap
Zap Goblin Gang Skeleton Army
Zap Baby Dragon
Knight Goblin Gang Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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