My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Goblins Dart Goblin Witch Princess
Zap
Goblins Dart Goblin Witch Princess Sparky
Barbarian Barrel
Goblins Knight Dart Goblin Witch Princess Sparky
The Log
Goblins Dart Goblin Witch Princess Sparky
Earthquake
Witch
Arrows
Goblins Dart Goblin Witch Princess
Royal Delivery
Goblins Knight Dart Goblin Witch Princess Sparky
Fireball
Dart Goblin Witch Princess Sparky
Poison
Dart Goblin Witch Princess Sparky
Lightning
Knight Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Knight Dart Goblin Princess Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Knight

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Sparky Goblins Knight Dart Goblin Witch The Log Princess
Knight
Dart Goblin Princess Zap Witch The Log Sparky
Dart Goblin
Knight Zap The Log Princess Sparky
Witch
Zap Knight
The Log
Zap Knight Dart Goblin Princess Sparky
Princess
Knight Zap Dart Goblin The Log Sparky
Sparky
Zap Knight Dart Goblin The Log Princess

Defense Synergies 2 19

Goblins
Zap Knight Dart Goblin The Log Princess
Zap
Goblins Knight Dart Goblin Witch The Log Princess Sparky
Knight
Dart Goblin Princess Goblins Zap Witch The Log Sparky
Dart Goblin
Knight Goblins Zap The Log Princess
Witch
Zap Knight The Log
The Log
Goblins Zap Knight Dart Goblin Witch Princess Sparky
Princess
Knight Goblins Zap Dart Goblin The Log
Sparky
Zap Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin The Log Sparky
Sparky Goblins Zap Knight Dart Goblin Witch The Log
Witch Sparky Goblins Knight Dart Goblin
Witch Sparky Goblins Knight Dart Goblin
The Log Princess Sparky
The Log Goblins Zap Dart Goblin
Dart Goblin Zap Witch Princess
Zap Dart Goblin The Log Sparky
Witch Sparky Goblins Princess
Knight Goblins Dart Goblin Sparky
Goblins Dart Goblin Witch Zap Knight The Log Princess
Zap Dart Goblin Witch Princess
Sparky Zap Knight Witch The Log
Sparky Goblins Zap Dart Goblin Witch The Log Princess
Sparky Knight
Zap The Log Sparky
Sparky Goblins Knight Witch
Goblins Zap Knight Dart Goblin Witch The Log
Zap Witch The Log Knight Dart Goblin Princess
Sparky Dart Goblin
Goblins Knight Dart Goblin Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Witch Sparky
Zap Knight The Log
Goblins Zap Knight Witch The Log Sparky
Zap Knight The Log Sparky
Knight Witch Sparky
Zap Dart Goblin Witch Princess
Sparky Goblins Knight Dart Goblin Witch
Knight Sparky
Zap Goblins Knight Witch The Log Sparky
Witch Dart Goblin Sparky
Knight Dart Goblin Witch Sparky
Zap The Log
Knight Witch Sparky
Dart Goblin Witch Princess Sparky
Witch Sparky Goblins Zap Knight Dart Goblin The Log
Zap Dart Goblin Witch The Log Princess Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Dart Goblin The Log Sparky
Zap Dart Goblin The Log Princess
Dart Goblin The Log Sparky
Knight Dart Goblin The Log Sparky
Zap The Log Sparky
Zap Dart Goblin Witch Princess
Dart Goblin Witch The Log Princess Sparky
The Log Zap Dart Goblin Princess
The Log Zap Dart Goblin
Goblins Sparky
Zap Knight Dart Goblin The Log Princess Sparky
Zap Dart Goblin Princess
Knight Dart Goblin The Log Princess Sparky
Dart Goblin Princess
Princess Zap Dart Goblin The Log Sparky
Zap Dart Goblin Witch The Log Princess Sparky
Dart Goblin The Log Princess Sparky
Sparky
Sparky
Zap Dart Goblin The Log Princess Sparky
Zap Dart Goblin Witch The Log Princess
The Log Sparky
Princess
The Log Sparky
Zap The Log
Zap The Log Witch Princess Sparky
Witch
The Log Zap Dart Goblin Witch Princess Sparky
Zap Witch The Log Princess Sparky
Zap Dart Goblin The Log Sparky
Zap Dart Goblin Witch Princess Sparky
Zap Dart Goblin Witch
Sparky
Zap Dart Goblin The Log Sparky
Zap Princess Sparky
Sparky
The Log Princess Sparky
Zap Dart Goblin Witch Princess
Zap Dart Goblin Witch Princess
The Log
Knight Dart Goblin Princess Sparky
The Log Zap Dart Goblin Princess
Zap Sparky
Dart Goblin Sparky
Zap Dart Goblin Witch The Log Princess Sparky
Zap Dart Goblin Witch Princess
Zap Dart Goblin Witch The Log Princess Sparky
Sparky
Dart Goblin Sparky

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