My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Goblins
Zap
Goblins Prince Goblin Giant
Barbarian Barrel
Goblins
The Log
Goblins Mini P.E.K.K.A Prince
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mini P.E.K.K.A Prince
Fireball
Poison
Lightning
Mini P.E.K.K.A Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Zap Rage Void Mini P.E.K.K.A Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Goblins Zap Rage

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mirror Void Prince Goblin Giant Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mirror Rage Goblin Giant
Mirror
Zap Mini P.E.K.K.A
Rage
Mini P.E.K.K.A Prince Goblin Giant
Void
Zap Goblin Giant
Prince
Zap Rage
Goblin Giant
Zap Mini P.E.K.K.A Rage Void

Defense Synergies 3 4

Goblins
Zap
Zap
Mini P.E.K.K.A Mirror Goblin Giant Goblins Void Prince
Mini P.E.K.K.A
Zap Mirror
Mirror
Zap Mini P.E.K.K.A
Rage
Void
Zap
Prince
Zap
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Goblin Giant
Mini P.E.K.K.A Goblins Zap Prince
Mini P.E.K.K.A Prince Goblins Void
Mini P.E.K.K.A Prince Goblins
Mini P.E.K.K.A Prince
Goblins Zap
Zap Void
Zap Void Goblin Giant
Mini P.E.K.K.A Goblins Prince
Goblins Mini P.E.K.K.A Prince
Goblins Zap Goblin Giant
Zap
Mini P.E.K.K.A Prince Zap
Goblins Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Goblins Mini P.E.K.K.A Prince
Goblins Zap Prince
Zap
Mini P.E.K.K.A Prince
Goblins Mini P.E.K.K.A Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Void Prince
Void Zap Mini P.E.K.K.A Prince
Goblins Zap Mini P.E.K.K.A Prince Goblin Giant
Mini P.E.K.K.A Prince Zap Goblin Giant
Mini P.E.K.K.A Prince Goblin Giant
Zap Goblin Giant
Mini P.E.K.K.A Prince Goblins Void Goblin Giant
Mini P.E.K.K.A Prince Goblin Giant
Zap Void Goblins Mini P.E.K.K.A Prince
Goblin Giant
Mini P.E.K.K.A Prince
Zap Void Prince Goblin Giant
Mini P.E.K.K.A Prince Goblin Giant
Goblins Zap Mini P.E.K.K.A Prince Goblin Giant
Zap Mini P.E.K.K.A
Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap
Void Goblin Giant
Void Prince
Zap
Zap Goblin Giant
Zap
Void Zap
Goblins Mini P.E.K.K.A Void Prince
Void Zap Prince
Void Zap
Void
Void
Zap Prince
Zap
Mini P.E.K.K.A
Void Zap Mini P.E.K.K.A Prince
Zap Void
Void Prince
Void
Void Prince
Zap Void
Zap
Void Zap
Void Zap Prince
Void Zap
Zap Void
Zap Void
Mini P.E.K.K.A Void
Void Zap
Zap Void
Prince
Zap Void Prince
Zap
Void Mini P.E.K.K.A Prince
Zap
Void Zap
Prince
Zap
Zap Void
Void Zap Prince Goblin Giant
Prince
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: