My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Hog Rider Skeleton Army
Giant Snowball
Goblins Minions Battle Ram Hog Rider Skeleton Army
Zap
Goblins Minions Battle Ram Skeleton Army
Barbarian Barrel
Goblins Battle Ram Wizard Skeleton Army
The Log
Goblins Mini P.E.K.K.A Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Goblins Minions Skeleton Army
Royal Delivery
Goblins Minions Mini P.E.K.K.A Battle Ram Hog Rider Wizard Skeleton Army
Fireball
Minions Battle Ram Hog Rider Wizard Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Skeleton Army Mini P.E.K.K.A Battle Ram Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Battle Ram
Zap
Battle Ram Hog Rider Goblins Minions Mini P.E.K.K.A
Minions
Hog Rider Zap Mini P.E.K.K.A Battle Ram
Mini P.E.K.K.A
Zap Minions Hog Rider Wizard
Battle Ram
Zap Goblins Minions
Hog Rider
Goblins Zap Minions Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider
Skeleton Army

Defense Synergies 1 7

Goblins
Zap Wizard
Zap
Mini P.E.K.K.A Goblins Minions Skeleton Army
Minions
Zap
Mini P.E.K.K.A
Zap Wizard Skeleton Army
Battle Ram
Hog Rider
Wizard
Goblins Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A Skeleton Army Goblins Zap Minions
Mini P.E.K.K.A Skeleton Army Goblins Minions
Mini P.E.K.K.A Skeleton Army Goblins Minions
Mini P.E.K.K.A Skeleton Army
Skeleton Army Goblins Zap Minions
Minions Zap Wizard
Zap
Mini P.E.K.K.A Goblins Minions Skeleton Army
Skeleton Army Goblins Mini P.E.K.K.A
Goblins Minions Skeleton Army Zap Wizard
Minions Zap Wizard
Mini P.E.K.K.A Skeleton Army Zap Minions Wizard
Wizard Skeleton Army Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Wizard Goblins Minions Mini P.E.K.K.A Skeleton Army
Goblins Zap Minions Wizard Skeleton Army
Zap Wizard Minions
Mini P.E.K.K.A
Wizard Skeleton Army Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblins Zap
Zap Mini P.E.K.K.A Wizard
Skeleton Army Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Wizard Zap Minions
Mini P.E.K.K.A Skeleton Army Goblins Minions
Mini P.E.K.K.A Skeleton Army
Zap Goblins Minions Mini P.E.K.K.A Skeleton Army
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Goblins Zap Minions Mini P.E.K.K.A
Minions Zap Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Goblins Minions Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Minions Skeleton Army
Zap Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap
Wizard

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