My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Prince
Giant Snowball
Goblins Minions Musketeer Battle Ram
Zap
Goblins Minions Battle Ram Dark Prince Prince
Barbarian Barrel
Goblins Musketeer Battle Ram Wizard Dark Prince
The Log
Goblins Musketeer Battle Ram Dark Prince Prince
Earthquake
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Musketeer Battle Ram Wizard Dark Prince Prince
Fireball
Minions Musketeer Battle Ram Wizard
Poison
Minions Musketeer Wizard
Lightning
Musketeer Battle Ram Wizard Dark Prince Prince
Rocket
Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Musketeer Battle Ram Dark Prince Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Minions Musketeer

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Battle Ram Prince Goblins Minions Musketeer Dark Prince
Minions
Zap Battle Ram Dark Prince Prince
Musketeer
Zap Battle Ram Dark Prince Prince
Battle Ram
Zap Goblins Minions Musketeer
Wizard
Dark Prince Prince
Dark Prince
Prince Zap Minions Musketeer Wizard
Prince
Zap Dark Prince Minions Musketeer Wizard

Defense Synergies 0 14

Goblins
Zap Musketeer Wizard
Zap
Goblins Minions Musketeer Dark Prince Prince
Minions
Zap Musketeer Dark Prince Prince
Musketeer
Goblins Zap Minions Dark Prince
Battle Ram
Wizard
Goblins Dark Prince Prince
Dark Prince
Zap Minions Musketeer Wizard Prince
Prince
Zap Minions Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Wizard
Goblins Zap Minions Musketeer Dark Prince Prince
Prince Goblins Minions Musketeer Dark Prince
Prince Goblins Minions Musketeer Dark Prince
Dark Prince Prince
Goblins Zap Minions Musketeer Dark Prince
Minions Musketeer Zap Wizard
Zap Musketeer
Goblins Minions Musketeer Prince
Goblins Musketeer Dark Prince Prince
Goblins Minions Zap Musketeer Wizard Dark Prince
Minions Musketeer Zap Wizard
Prince Zap Minions Musketeer Wizard Dark Prince
Wizard Goblins Zap Minions Dark Prince Prince
Prince
Zap Prince
Wizard Goblins Minions Musketeer Dark Prince Prince
Goblins Zap Minions Musketeer Wizard Dark Prince Prince
Zap Wizard Minions Musketeer Dark Prince
Musketeer Prince
Wizard Dark Prince Goblins Minions Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Dark Prince Prince
Zap Musketeer Wizard Prince
Goblins Zap Minions Musketeer Dark Prince Prince
Dark Prince Prince Zap Musketeer
Musketeer Dark Prince Prince
Wizard Zap Minions Musketeer
Dark Prince Prince Goblins Minions Musketeer
Dark Prince Prince
Zap Goblins Minions Dark Prince Prince
Musketeer
Minions Musketeer Dark Prince Prince
Zap Dark Prince Prince
Dark Prince Prince Wizard
Wizard Musketeer
Goblins Zap Minions Musketeer Dark Prince Prince
Minions Zap Musketeer Wizard Dark Prince
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer
Musketeer Dark Prince Prince
Wizard Zap Dark Prince
Wizard Zap Minions Musketeer
Musketeer Wizard
Zap Wizard
Zap Wizard
Goblins Minions Musketeer Prince
Zap Musketeer Wizard Dark Prince Prince
Zap Musketeer Wizard
Musketeer
Minions Musketeer
Zap Musketeer Prince
Zap Musketeer Wizard
Musketeer Wizard
Minions
Zap Musketeer Wizard Dark Prince Prince
Zap Wizard
Minions Musketeer Prince
Wizard
Musketeer Prince
Zap Musketeer
Zap Wizard Dark Prince
Zap Musketeer Wizard
Zap Musketeer Wizard Prince
Zap Musketeer
Zap Musketeer Wizard
Zap Minions Musketeer Wizard
Zap Musketeer Wizard
Zap
Prince
Wizard
Zap Minions Musketeer Dark Prince Prince
Zap Musketeer Wizard
Musketeer Wizard Dark Prince Prince
Zap Musketeer Wizard
Zap
Musketeer Dark Prince Prince
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer Dark Prince Prince
Prince
Wizard

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