My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Baby Dragon Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Goblins Musketeer Baby Dragon Balloon
Zap
Goblins Mortar Dark Prince Balloon
Barbarian Barrel
Goblins Mortar Musketeer Dark Prince
The Log
Goblins Musketeer Dark Prince
Earthquake
Mortar
Arrows
Goblins
Royal Delivery
Goblins Musketeer Baby Dragon Dark Prince Balloon
Fireball
Mortar Musketeer Baby Dragon Balloon
Poison
Mortar Musketeer Balloon
Lightning
Mortar Musketeer Baby Dragon Dark Prince Balloon
Rocket
Mortar Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Baby Dragon Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Mortar Musketeer Baby Dragon Dark Prince Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Mortar Musketeer

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Baby Dragon
Zap
Balloon Goblins Mortar Musketeer Baby Dragon Dark Prince Freeze
Mortar
Zap Musketeer Baby Dragon Dark Prince
Musketeer
Zap Mortar Baby Dragon Dark Prince Balloon
Baby Dragon
Goblins Zap Mortar Musketeer Dark Prince Balloon
Dark Prince
Zap Mortar Musketeer Baby Dragon Balloon
Freeze
Balloon Zap
Balloon
Zap Freeze Musketeer Baby Dragon Dark Prince

Defense Synergies 0 13

Goblins
Zap Mortar Musketeer Freeze
Zap
Goblins Mortar Musketeer Baby Dragon Dark Prince
Mortar
Goblins Zap Musketeer Baby Dragon
Musketeer
Goblins Zap Mortar Baby Dragon Dark Prince
Baby Dragon
Zap Mortar Musketeer Dark Prince
Dark Prince
Zap Musketeer Baby Dragon
Freeze
Goblins
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Musketeer Baby Dragon
Goblins Zap Mortar Musketeer Dark Prince
Mortar Goblins Musketeer Dark Prince Freeze
Goblins Mortar Musketeer Dark Prince
Dark Prince
Freeze Goblins Zap Musketeer Baby Dragon Dark Prince
Musketeer Zap Mortar Baby Dragon Freeze
Zap Musketeer Baby Dragon
Goblins Mortar Musketeer
Goblins Musketeer Dark Prince
Goblins Zap Musketeer Baby Dragon Dark Prince Freeze
Musketeer Zap Baby Dragon
Mortar Zap Musketeer Dark Prince Freeze
Goblins Zap Mortar Baby Dragon Dark Prince Freeze
Mortar
Zap Mortar Freeze
Goblins Mortar Musketeer Dark Prince
Mortar Goblins Zap Musketeer Baby Dragon Dark Prince
Zap Mortar Baby Dragon Freeze Musketeer Dark Prince
Mortar Musketeer
Dark Prince Goblins Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Dark Prince
Zap Mortar Musketeer Baby Dragon
Goblins Zap Musketeer Dark Prince
Dark Prince Zap Musketeer
Musketeer Dark Prince
Zap Musketeer Baby Dragon Freeze
Dark Prince Goblins Musketeer
Dark Prince
Zap Freeze Goblins Mortar Baby Dragon Dark Prince
Musketeer
Musketeer Dark Prince
Zap Dark Prince
Dark Prince
Musketeer Baby Dragon
Goblins Zap Mortar Musketeer Baby Dragon Dark Prince Freeze
Zap Musketeer Baby Dragon Dark Prince Freeze
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer Baby Dragon Freeze
Mortar Zap Musketeer Baby Dragon
Baby Dragon
Musketeer Dark Prince Freeze
Zap Mortar Baby Dragon Dark Prince
Zap Musketeer Baby Dragon Freeze
Mortar Musketeer Baby Dragon
Zap Baby Dragon Freeze
Zap Mortar
Goblins Musketeer
Zap Mortar Musketeer Dark Prince
Zap Musketeer Baby Dragon
Mortar Musketeer Baby Dragon
Mortar Musketeer Baby Dragon Freeze
Zap Mortar Musketeer Baby Dragon
Zap Mortar Musketeer Baby Dragon
Mortar Musketeer Baby Dragon
Mortar Freeze
Zap Mortar Musketeer Baby Dragon Dark Prince
Zap Mortar Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Mortar Musketeer Baby Dragon
Zap Freeze Mortar Baby Dragon Dark Prince
Mortar Zap Musketeer Baby Dragon
Zap Mortar Musketeer Baby Dragon
Zap Mortar Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Freeze
Zap Mortar Musketeer
Zap Freeze
Zap Musketeer Dark Prince Freeze
Zap Musketeer Baby Dragon
Freeze
Musketeer Baby Dragon Dark Prince
Zap Mortar Musketeer Baby Dragon
Zap
Musketeer Dark Prince
Zap Musketeer Baby Dragon Freeze
Zap Musketeer
Zap Mortar Musketeer Baby Dragon Dark Prince Freeze
Mortar

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