My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblins Goblin Gang Musketeer
Zap
Goblins Goblin Gang Inferno Tower
Barbarian Barrel
Goblins Goblin Gang Musketeer Inferno Tower Magic Archer
The Log
Goblins Goblin Gang Musketeer
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Musketeer Magic Archer
Fireball
Goblin Gang Musketeer Inferno Tower Magic Archer
Poison
Goblin Gang Musketeer Inferno Tower Magic Archer
Lightning
Musketeer Inferno Tower Magic Archer Monk
Rocket
Musketeer Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Goblin Gang Tornado Musketeer Magic Archer Inferno Tower Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Goblin Gang Tornado

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Tornado Goblins Musketeer Magic Archer
Goblin Gang
Monk
Musketeer
Zap
Inferno Tower
Tornado
Zap Magic Archer
Magic Archer
Tornado Zap
Monk
Goblin Gang

Defense Synergies 3 14

Goblins
Zap Musketeer Inferno Tower Magic Archer Monk
Zap
Goblins Goblin Gang Musketeer Inferno Tower Tornado Magic Archer
Goblin Gang
Musketeer Inferno Tower Zap Magic Archer
Musketeer
Goblin Gang Goblins Zap Inferno Tower Tornado
Inferno Tower
Goblin Gang Goblins Zap Musketeer Tornado
Tornado
Magic Archer Zap Musketeer Inferno Tower
Magic Archer
Tornado Goblins Zap Goblin Gang
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Inferno Tower Magic Archer
Inferno Tower Goblins Zap Goblin Gang Musketeer Monk
Goblin Gang Inferno Tower Tornado Goblins Musketeer
Inferno Tower Goblins Goblin Gang Musketeer Monk
Tornado Monk
Goblin Gang Tornado Goblins Zap Musketeer Magic Archer
Musketeer Inferno Tower Tornado Zap Goblin Gang Magic Archer
Zap Musketeer Inferno Tower Magic Archer Monk
Inferno Tower Goblins Goblin Gang Musketeer Tornado
Goblin Gang Tornado Goblins Musketeer Inferno Tower
Goblins Goblin Gang Zap Musketeer Tornado Magic Archer
Musketeer Inferno Tower Zap Goblin Gang Tornado Magic Archer
Inferno Tower Zap Goblin Gang Musketeer
Goblins Zap Goblin Gang Tornado Magic Archer
Inferno Tower Goblin Gang
Inferno Tower Tornado Monk Zap Goblin Gang
Goblins Goblin Gang Musketeer Inferno Tower Tornado
Goblins Zap Goblin Gang Musketeer Tornado Magic Archer
Zap Tornado Musketeer Magic Archer
Musketeer Inferno Tower Tornado
Goblin Gang Goblins Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Inferno Tower
Zap Goblin Gang Musketeer Magic Archer Monk
Goblin Gang Goblins Zap Musketeer Inferno Tower
Goblin Gang Zap Musketeer Inferno Tower Tornado Monk
Inferno Tower Goblin Gang Musketeer
Zap Goblin Gang Musketeer Tornado Magic Archer Monk
Goblin Gang Goblins Musketeer Inferno Tower
Inferno Tower
Zap Goblins Inferno Tower Tornado Magic Archer Monk
Inferno Tower Goblin Gang Musketeer
Musketeer Inferno Tower
Monk Zap Tornado
Goblin Gang Inferno Tower
Musketeer Magic Archer
Goblin Gang Inferno Tower Goblins Zap Musketeer Tornado Magic Archer Monk
Zap Musketeer Inferno Tower Magic Archer
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Monk
Monk Zap Musketeer Tornado Magic Archer
Magic Archer
Musketeer
Zap Magic Archer
Zap Musketeer Tornado Magic Archer Monk
Musketeer Tornado Magic Archer
Zap Tornado Magic Archer
Monk Zap Tornado
Goblins Goblin Gang Musketeer Tornado
Monk Zap Musketeer Tornado Magic Archer
Monk Zap Musketeer Tornado Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer Monk
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Magic Archer Musketeer
Monk Tornado
Zap Musketeer Magic Archer Monk
Zap Tornado Magic Archer Monk
Musketeer Magic Archer Monk
Tornado
Musketeer Tornado Monk
Zap Musketeer Monk
Zap Tornado Magic Archer
Zap Musketeer Tornado Magic Archer Monk
Zap Musketeer Tornado Magic Archer Monk
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Zap Musketeer
Zap Musketeer Magic Archer
Zap Magic Archer Monk
Magic Archer Monk
Zap Goblin Gang Musketeer Magic Archer
Zap Musketeer Tornado Magic Archer Monk
Goblin Gang Musketeer Magic Archer
Zap Musketeer Magic Archer
Monk Zap Tornado
Musketeer
Zap Goblin Gang Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer Monk
Monk

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