My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Battle Ram
Zap
Goblins Firecracker Battle Ram
Barbarian Barrel
Goblins Firecracker Battle Ram Royal Ghost Electro Wizard
The Log
Goblins Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Firecracker Battle Ram Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Firecracker Royal Ghost Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Firecracker Royal Ghost

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Goblins Poison Royal Ghost
Firecracker
Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Poison Goblins Firecracker P.E.K.K.A Royal Ghost Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Royal Ghost
P.E.K.K.A
Zap Poison Electro Wizard Firecracker Battle Ram
Royal Ghost
Zap Battle Ram Poison Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 1 13

Goblins
Zap Firecracker Poison Electro Wizard
Zap
Electro Wizard Goblins Firecracker Poison P.E.K.K.A Royal Ghost
Firecracker
Goblins Zap P.E.K.K.A Electro Wizard
Battle Ram
Poison
Goblins Zap Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Goblins Firecracker Poison P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
P.E.K.K.A Goblins Zap Firecracker Electro Wizard
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A Goblins Firecracker Electro Wizard
Firecracker Poison P.E.K.K.A
Goblins Zap Firecracker Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins
Goblins Firecracker Royal Ghost Electro Wizard
Goblins Poison Electro Wizard Zap Firecracker Royal Ghost
Zap Firecracker Poison Electro Wizard
P.E.K.K.A Zap Electro Wizard
Goblins Zap Firecracker Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Goblins Firecracker Poison P.E.K.K.A Electro Wizard
Goblins Zap Firecracker Royal Ghost Electro Wizard
Zap Poison Firecracker Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Goblins Firecracker Poison P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Firecracker Royal Ghost
P.E.K.K.A Goblins Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Firecracker Poison Zap Electro Wizard
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Firecracker Poison
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Goblins Zap Firecracker Poison P.E.K.K.A
Poison Zap Firecracker P.E.K.K.A Royal Ghost Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Ghost
Firecracker Poison Zap Royal Ghost Electro Wizard
Poison
Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Goblins Poison Electro Wizard
Firecracker Poison Zap Electro Wizard
Poison Zap Firecracker
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison
Poison
Zap Firecracker Poison Electro Wizard
Zap Firecracker Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison
Firecracker Poison Zap Royal Ghost Electro Wizard
Zap Poison
Poison Zap Firecracker
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Zap Electro Wizard
Poison Zap Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Zap Firecracker Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Royal Ghost Electro Wizard
P.E.K.K.A
Firecracker
Poison

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