My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Drill Bandit
Giant Snowball
Goblins Musketeer Goblin Drill
Zap
Goblins Royal Giant Goblin Drill Bandit
Barbarian Barrel
Goblins Musketeer Goblin Drill Bandit
The Log
Goblins Royal Giant Musketeer Goblin Drill Bandit
Earthquake
Goblin Drill
Arrows
Goblins Goblin Drill
Royal Delivery
Goblins Musketeer Goblin Drill Bandit
Fireball
Musketeer Goblin Drill Bandit
Poison
Musketeer Goblin Drill
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Giant Snowball Earthquake Bandit Musketeer Goblin Drill Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Giant Snowball Earthquake

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant Goblin Drill
Zap
Earthquake Goblins Giant Snowball Royal Giant Musketeer Bandit
Giant Snowball
Earthquake Zap Royal Giant Musketeer Goblin Drill Bandit
Royal Giant
Earthquake Goblins Zap Giant Snowball Musketeer Bandit
Earthquake
Zap Giant Snowball Royal Giant
Musketeer
Zap Giant Snowball Royal Giant Bandit
Goblin Drill
Goblins Giant Snowball Bandit
Bandit
Zap Giant Snowball Royal Giant Musketeer Goblin Drill

Defense Synergies 0 15

Goblins
Zap Giant Snowball Musketeer Bandit
Zap
Goblins Giant Snowball Earthquake Musketeer Goblin Drill Bandit
Giant Snowball
Goblins Zap Earthquake Musketeer Goblin Drill Bandit
Royal Giant
Earthquake
Zap Giant Snowball
Musketeer
Goblins Zap Giant Snowball Goblin Drill Bandit
Goblin Drill
Zap Giant Snowball Musketeer
Bandit
Goblins Zap Giant Snowball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Musketeer
Goblins Zap Musketeer Goblin Drill Bandit
Goblins Giant Snowball Musketeer Goblin Drill Bandit
Goblins Musketeer Goblin Drill Bandit
Earthquake
Goblins Zap Giant Snowball Earthquake Musketeer Bandit
Giant Snowball Musketeer Zap
Earthquake Zap Musketeer Bandit
Goblins Musketeer Goblin Drill
Goblins Giant Snowball Musketeer Bandit
Goblins Zap Giant Snowball Earthquake Musketeer Goblin Drill Bandit
Musketeer Zap Giant Snowball
Goblin Drill Zap Giant Snowball Earthquake Musketeer Bandit
Goblins Zap Giant Snowball Earthquake Goblin Drill
Goblin Drill Bandit
Zap Giant Snowball Goblin Drill Bandit
Goblins Musketeer Goblin Drill
Goblins Zap Giant Snowball Musketeer Goblin Drill Bandit
Zap Giant Snowball Earthquake Goblin Drill Musketeer Bandit
Musketeer Goblin Drill
Goblins Giant Snowball Earthquake Musketeer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Giant Snowball Bandit
Bandit Zap Giant Snowball Musketeer
Bandit Goblins Zap Musketeer
Zap Musketeer Bandit
Musketeer Goblin Drill Bandit
Zap Giant Snowball Musketeer
Goblins Musketeer Bandit
Zap Goblins Giant Snowball Bandit
Musketeer Goblin Drill
Musketeer
Zap Giant Snowball
Bandit
Musketeer
Goblins Zap Musketeer Goblin Drill
Zap Giant Snowball Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Goblin Drill Bandit
Zap Giant Snowball Musketeer Bandit
Earthquake Goblin Drill Bandit
Earthquake Musketeer
Zap Giant Snowball Earthquake
Zap Giant Snowball Musketeer
Earthquake Musketeer
Earthquake Zap Giant Snowball
Zap Giant Snowball Bandit
Goblins Giant Snowball Musketeer
Zap Earthquake Musketeer Bandit
Zap Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer Bandit
Earthquake Musketeer Bandit
Earthquake Zap Giant Snowball Musketeer
Earthquake Zap Giant Snowball Musketeer Goblin Drill Bandit
Earthquake Musketeer Bandit
Giant Snowball Earthquake
Zap Giant Snowball Earthquake Musketeer Bandit
Zap Giant Snowball Earthquake
Earthquake Musketeer
Giant Snowball
Musketeer
Earthquake Zap Giant Snowball Musketeer Goblin Drill
Zap Giant Snowball Earthquake
Zap Giant Snowball Earthquake Musketeer Bandit
Zap Giant Snowball Musketeer Bandit
Zap Musketeer Bandit
Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer
Giant Snowball
Zap Giant Snowball Earthquake Musketeer Bandit
Zap Giant Snowball
Giant Snowball Earthquake
Zap Earthquake Musketeer Bandit
Zap Giant Snowball Musketeer
Musketeer
Zap Giant Snowball Earthquake Musketeer
Zap Giant Snowball
Musketeer
Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer
Zap Giant Snowball Musketeer Bandit

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