My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Little Prince
Zap
Goblins Royal Giant Little Prince
Barbarian Barrel
Goblins Tesla Little Prince
The Log
Goblins Royal Giant Little Prince
Earthquake
Tesla
Arrows
Goblins Little Prince
Royal Delivery
Goblins Bowler Little Prince
Fireball
Tesla Bowler Little Prince
Poison
Little Prince
Lightning
Tesla Bowler Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Little Prince Tesla Fireball Bowler Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Little Prince Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Fireball Goblins Royal Giant Bowler Little Prince
Tesla
Royal Giant
Fireball Goblins Zap Bowler
Fireball
Zap Royal Giant Little Prince
Bowler
Zap Royal Giant Little Prince
Goblin Machine
Little Prince
Zap Fireball Bowler

Defense Synergies 1 11

Goblins
Zap Tesla Little Prince
Zap
Fireball Goblins Tesla Bowler Little Prince
Tesla
Goblins Zap Fireball Bowler Little Prince
Royal Giant
Fireball
Zap Tesla Little Prince
Bowler
Zap Tesla Little Prince
Goblin Machine
Little Prince
Goblins Zap Tesla Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla Fireball
Goblins Zap Tesla
Tesla Bowler Goblins
Tesla Goblins Bowler
Fireball Bowler
Fireball Bowler Goblins Zap Tesla
Tesla Zap Fireball Little Prince
Bowler Zap Tesla Fireball
Tesla Goblins
Goblins Tesla Bowler Little Prince
Goblins Zap Tesla Fireball Bowler
Tesla Zap Fireball
Tesla Bowler Zap Fireball
Fireball Bowler Goblins Zap Tesla
Tesla
Zap Tesla Fireball Bowler
Tesla Goblins Fireball Bowler
Tesla Fireball Goblins Zap Bowler Little Prince
Zap Tesla Fireball Bowler Little Prince
Tesla
Bowler Goblins Tesla Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Tesla Fireball Bowler
Fireball Zap Tesla Bowler
Goblins Zap Bowler
Bowler Zap Tesla Fireball
Tesla Bowler
Fireball Zap Tesla
Goblins Tesla Fireball Bowler
Tesla
Zap Goblins Fireball
Tesla
Tesla Bowler
Zap Fireball Bowler
Bowler Tesla Fireball
Tesla Fireball Bowler
Tesla Goblins Zap Fireball Bowler Little Prince
Bowler Zap Tesla Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Bowler
Fireball
Fireball
Fireball Zap Bowler
Fireball Zap
Bowler
Fireball Zap Bowler
Fireball Zap
Goblins Fireball Bowler
Zap Fireball Bowler
Fireball Zap
Fireball Bowler
Fireball
Zap Fireball
Zap Fireball Bowler
Fireball Bowler
Fireball
Zap Fireball Bowler
Zap Fireball Bowler Little Prince
Fireball Bowler
Fireball
Bowler
Zap Fireball
Zap Fireball Bowler Little Prince
Fireball Zap Bowler
Fireball Zap Bowler
Fireball Zap
Zap Fireball Little Prince
Zap Fireball
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Fireball
Fireball Zap
Fireball
Fireball Bowler
Zap Fireball Bowler
Zap Fireball
Zap Fireball Bowler
Zap Fireball
Zap Fireball Bowler Little Prince

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