My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Wall Breakers
Giant Snowball
Goblins Bats Tombstone Wall Breakers
Zap
Goblins Bats Firecracker Tombstone Wall Breakers
Barbarian Barrel
Goblins Firecracker Elite Barbarians Tombstone Valkyrie Wall Breakers
The Log
Goblins Firecracker Elite Barbarians Tombstone Wall Breakers
Earthquake
Firecracker Tombstone
Arrows
Goblins Bats Firecracker Tombstone Wall Breakers
Royal Delivery
Goblins Bats Firecracker Elite Barbarians Valkyrie Wall Breakers
Fireball
Firecracker Elite Barbarians Tombstone Wall Breakers
Poison
Bats Firecracker Tombstone
Lightning
Elite Barbarians Tombstone Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Wall Breakers Firecracker Tombstone Tornado Valkyrie Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Wall Breakers Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Bats
Valkyrie Firecracker Elite Barbarians Wall Breakers
Firecracker
Bats Elite Barbarians Valkyrie Wall Breakers Tornado
Elite Barbarians
Valkyrie Bats Firecracker
Tombstone
Valkyrie
Bats Elite Barbarians Goblins Firecracker Wall Breakers Tornado
Wall Breakers
Bats Firecracker Valkyrie
Tornado
Firecracker Valkyrie

Defense Synergies 2 7

Goblins
Firecracker Tombstone
Bats
Firecracker Valkyrie
Firecracker
Valkyrie Goblins Bats Tombstone Tornado
Elite Barbarians
Valkyrie
Tombstone
Goblins Firecracker
Valkyrie
Firecracker Elite Barbarians Bats Tornado
Wall Breakers
Tornado
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie
Elite Barbarians Goblins Bats Firecracker Tombstone Valkyrie
Tornado Goblins Bats Elite Barbarians Tombstone Valkyrie
Elite Barbarians Goblins Bats Firecracker Tombstone Valkyrie
Firecracker Elite Barbarians Tombstone Valkyrie Tornado
Tornado Goblins Bats Firecracker Valkyrie
Bats Tornado Firecracker Tombstone
Valkyrie
Goblins Elite Barbarians Tombstone Tornado
Elite Barbarians Tornado Goblins Firecracker Valkyrie
Goblins Bats Valkyrie Firecracker Tombstone Tornado
Bats Firecracker Tornado
Tombstone Bats Elite Barbarians Valkyrie
Valkyrie Goblins Bats Firecracker Tombstone Tornado
Elite Barbarians Tombstone
Tornado Elite Barbarians
Goblins Bats Firecracker Elite Barbarians Tombstone Valkyrie Tornado
Tombstone Goblins Bats Firecracker Elite Barbarians Valkyrie Tornado
Valkyrie Tornado Bats Firecracker Tombstone
Elite Barbarians Tornado
Valkyrie Goblins Bats Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Elite Barbarians Tombstone
Firecracker Elite Barbarians Valkyrie
Tombstone Goblins Bats Elite Barbarians Valkyrie
Valkyrie Bats Elite Barbarians Tornado
Elite Barbarians Tombstone Valkyrie
Firecracker Bats Tornado
Goblins Bats Elite Barbarians Tombstone Valkyrie
Elite Barbarians Valkyrie
Goblins Bats Firecracker Elite Barbarians Tombstone Valkyrie Tornado
Tombstone
Bats Elite Barbarians Tombstone Valkyrie
Elite Barbarians Valkyrie Tornado
Elite Barbarians Tombstone Valkyrie
Firecracker Valkyrie
Elite Barbarians Tombstone Goblins Bats Firecracker Valkyrie Tornado
Bats Valkyrie Firecracker Elite Barbarians
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Tornado
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Goblins Bats Elite Barbarians Tornado
Firecracker Valkyrie Tornado
Firecracker Tornado
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Tornado
Bats
Firecracker
Firecracker Valkyrie Tornado
Tornado
Tornado
Firecracker Tornado Valkyrie
Firecracker Tornado
Tornado
Firecracker Tornado
Elite Barbarians Bats Firecracker Tornado
Bats Firecracker
Elite Barbarians
Firecracker
Firecracker
Bats Tombstone
Firecracker Tornado
Firecracker Valkyrie
Firecracker
Tornado
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Tornado
Firecracker Bats Tornado
Firecracker Tornado
Firecracker

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