My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Valkyrie Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Goblins Witch Balloon
Zap
Goblins Witch Balloon
Barbarian Barrel
Goblins Elite Barbarians Valkyrie Witch Magic Archer
The Log
Goblins Elite Barbarians Witch
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Elite Barbarians Valkyrie Witch Balloon Magic Archer
Fireball
Elite Barbarians Witch Balloon Magic Archer
Poison
Witch Balloon Magic Archer
Lightning
Elite Barbarians Valkyrie Witch Balloon Magic Archer
Rocket
Elite Barbarians Valkyrie Witch Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Valkyrie Magic Archer Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage The Log Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Elite Barbarians
Valkyrie Rage The Log
Valkyrie
Elite Barbarians Balloon Goblins Witch Magic Archer
Rage
Elite Barbarians Witch Balloon
Witch
Rage Valkyrie
Balloon
Valkyrie Rage The Log Magic Archer
The Log
Elite Barbarians Balloon Magic Archer
Magic Archer
Valkyrie Balloon The Log

Defense Synergies 1 8

Goblins
The Log Magic Archer
Elite Barbarians
Valkyrie The Log
Valkyrie
Elite Barbarians Witch The Log Magic Archer
Rage
Witch
Valkyrie The Log
Balloon
The Log
Goblins Elite Barbarians Valkyrie Witch Magic Archer
Magic Archer
Goblins Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer
Elite Barbarians Goblins Valkyrie Witch The Log
Witch Goblins Elite Barbarians Valkyrie
Elite Barbarians Witch Goblins Valkyrie
Elite Barbarians Valkyrie The Log
The Log Goblins Valkyrie Magic Archer
Witch Magic Archer
Valkyrie The Log Magic Archer
Witch Goblins Elite Barbarians
Elite Barbarians Goblins Valkyrie
Goblins Valkyrie Witch The Log Magic Archer
Witch Magic Archer
Elite Barbarians Valkyrie Witch The Log
Valkyrie Goblins Witch The Log Magic Archer
Elite Barbarians
Elite Barbarians The Log
Goblins Elite Barbarians Valkyrie Witch
Valkyrie Goblins Elite Barbarians Witch The Log Magic Archer
Valkyrie Witch The Log Magic Archer
Elite Barbarians
Valkyrie Goblins Elite Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Elite Barbarians Witch
Elite Barbarians Valkyrie The Log Magic Archer
Goblins Elite Barbarians Valkyrie Witch The Log
Valkyrie Elite Barbarians The Log
Elite Barbarians Valkyrie Witch
Witch Magic Archer
Goblins Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Goblins Elite Barbarians Valkyrie Witch The Log Magic Archer
Witch
Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Witch
Valkyrie Witch Magic Archer
Elite Barbarians Witch Goblins Valkyrie The Log Magic Archer
Valkyrie Elite Barbarians Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Magic Archer
The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
Goblins Elite Barbarians
Valkyrie The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Valkyrie Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Valkyrie Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Elite Barbarians Witch Magic Archer
Witch
Elite Barbarians
The Log Magic Archer
Magic Archer
The Log Magic Archer
Witch Magic Archer
Witch Magic Archer
The Log
Valkyrie Magic Archer
The Log Magic Archer
Elite Barbarians
Elite Barbarians Witch The Log Magic Archer
Witch Magic Archer
Witch The Log Magic Archer

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