My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch Prince Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Prince Giant Skeleton
Giant Snowball
Guards Baby Dragon Witch
Zap
Guards Dark Prince Witch Prince
Barbarian Barrel
Guards Dark Prince Witch Giant Skeleton
The Log
Guards Dark Prince Witch Prince Giant Skeleton
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Guards Baby Dragon Dark Prince Witch Prince Giant Skeleton P.E.K.K.A
Fireball
Baby Dragon Witch
Poison
Guards Witch
Lightning
Baby Dragon Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Dark Prince Prince Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Baby Dragon Dark Prince Witch Prince Giant Skeleton Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Guards Baby Dragon Dark Prince Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
Baby Dragon
Dark Prince Witch Prince Giant Skeleton Lightning P.E.K.K.A
Dark Prince
Prince Baby Dragon Witch Lightning
Witch
Baby Dragon Dark Prince Prince Giant Skeleton P.E.K.K.A
Prince
Dark Prince Baby Dragon Witch Lightning
Giant Skeleton
Baby Dragon Witch Lightning
Lightning
Baby Dragon Dark Prince Prince Giant Skeleton
P.E.K.K.A
Baby Dragon Witch

Defense Synergies 0 13

Guards
Baby Dragon Witch Prince Giant Skeleton
Baby Dragon
Guards Dark Prince Witch Prince Giant Skeleton P.E.K.K.A
Dark Prince
Baby Dragon Witch Prince
Witch
Guards Baby Dragon Dark Prince Prince Giant Skeleton
Prince
Guards Baby Dragon Dark Prince Witch
Giant Skeleton
Guards Baby Dragon Witch
Lightning
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon
P.E.K.K.A Dark Prince Witch Prince
Witch Prince P.E.K.K.A Dark Prince Giant Skeleton Lightning
Witch Prince P.E.K.K.A Guards Dark Prince
Lightning Dark Prince Prince Giant Skeleton P.E.K.K.A
Guards Baby Dragon Dark Prince
Lightning Baby Dragon Witch
Lightning Baby Dragon Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A Prince
Guards Dark Prince Prince Giant Skeleton
Guards Witch Baby Dragon Dark Prince Giant Skeleton
Baby Dragon Witch
Prince P.E.K.K.A Guards Dark Prince Witch Giant Skeleton Lightning
Guards Baby Dragon Dark Prince Witch Prince P.E.K.K.A
P.E.K.K.A Prince
Prince Lightning P.E.K.K.A
Dark Prince Witch Prince P.E.K.K.A
Guards Baby Dragon Dark Prince Witch Prince
Baby Dragon Witch Guards Dark Prince Giant Skeleton
P.E.K.K.A Prince
Dark Prince Guards Baby Dragon Witch Prince Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Witch Prince Giant Skeleton P.E.K.K.A
Baby Dragon Prince Lightning
Guards Giant Skeleton P.E.K.K.A Dark Prince Witch Prince Lightning
Guards Dark Prince Prince Giant Skeleton Lightning P.E.K.K.A
Giant Skeleton P.E.K.K.A Guards Dark Prince Witch Prince
Baby Dragon Witch
Guards Dark Prince Prince P.E.K.K.A Witch Giant Skeleton Lightning
Giant Skeleton P.E.K.K.A Dark Prince Prince
Giant Skeleton Lightning P.E.K.K.A Baby Dragon Dark Prince Witch Prince
Witch P.E.K.K.A Guards
P.E.K.K.A Guards Dark Prince Witch Prince Giant Skeleton
Lightning P.E.K.K.A Guards Dark Prince Prince Giant Skeleton
Dark Prince Prince Giant Skeleton Lightning P.E.K.K.A Guards Witch
Baby Dragon Witch
Guards Witch Baby Dragon Dark Prince Prince Giant Skeleton Lightning P.E.K.K.A
Baby Dragon Dark Prince Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon Giant Skeleton
Baby Dragon
Lightning Baby Dragon Giant Skeleton
Lightning Guards Dark Prince Prince Giant Skeleton
Baby Dragon Dark Prince
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon Lightning
Lightning
Lightning Guards Prince
Lightning Dark Prince Prince
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Prince
Lightning Baby Dragon Witch
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Dark Prince Prince
Lightning Baby Dragon Witch
Lightning Baby Dragon Prince Giant Skeleton
Lightning
Prince Lightning
Lightning Baby Dragon
Baby Dragon Dark Prince Witch
Witch
Baby Dragon Witch Lightning
Lightning Baby Dragon Witch Prince
Lightning Baby Dragon
Lightning Baby Dragon Witch
Lightning Guards Witch
Lightning
Lightning
Lightning
P.E.K.K.A Prince Giant Skeleton
Lightning
Lightning Guards Dark Prince Witch Prince
Lightning Baby Dragon Witch
Lightning Baby Dragon Dark Prince Prince
Baby Dragon Lightning
Lightning Giant Skeleton
Dark Prince Prince P.E.K.K.A
Guards Baby Dragon Witch Giant Skeleton Lightning
Witch Lightning
Lightning Baby Dragon Dark Prince Witch Prince Giant Skeleton
Prince P.E.K.K.A
Lightning

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